Hello Byron, You could do the following.
1. CrowdFx > Simulation > New Basic Crowd 2. CrowdFx > Actors > Inspect Actor Proxies 3. Use the Import in the ActorProxies PPG 4. In the same PPG, Select your model and Click on Inspect Animations 5. Bring your action sources and apply the actions. 6. CrowdFx > Crowd > Draw Directional Emitter 7. CrowdFx > Simulation > Inspect Crowd Simulation Tree 8. You can now Define the Animation States in the Crowd.Point_Cloud.Animation_Blending,Animation_Definition. Regards, Chris From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash Sent: Friday, May 10, 2013 4:18 AM To: softimage@listproc.autodesk.com Subject: CrowdFX: Animation States I'm trying to set up a basic stadium crowd. I have tried following the help docs and used the "New Crowd with Collision Avoidance" and also "New Basic Crowd". I have the actors emitting properly and I have set the velocity to 0 since I want them to stay put. I'm getting tripped up with the States though. In the Behavior tree the Set Animation State node does not include the 3 animations I chose when I imported the actor. I do see those animations if I drill into the Get Animations Sources Core node. How do I get those actions to show up for use in the States tree?
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