Only one UV polyface in an island has been inverted/flipped ?

If that's the case you should be able to detect it in your Tex.Editor.

Softimage doesn't "merge" UV samples that aren't adjacent so their borders
should appear green/blue in the Text.Editor when you select them because
they are not "merged".

If the samples are adjacents and have the same coordinates, then they
shouldn't have green/blue borders.

M.Yara



On Sun, May 12, 2013 at 12:59 PM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:

> sorry guys, wrote that quickly
>
> k so apparently these artists have somehow managed to create UVS where
> some of the polygons in that UV island/shell/hull are facing in the
> opposite direction.  So that on those polygons the bump and displacement
> maps are inverted.
>
> I'm not sure how they actually did this, they probably cut up the uv's and
> then tried to put them back together, but somehow messed it up, and now
> some of the UV's are flipped.
>
> They are new starters from a company that used 3dsmax so they are still
> getting used to the xsi workflow. They have asked us if there's a quick way
> to tell if a UV is facing in the wrong direction. Apparently in 3dsmax the
> uv's  would be a different color in the uv editor.
>
> anyway i dont think that there is, as I've never ran into this issue
> before, when I UV i just a combination of projections and uv unwrap. and
> everything comes out okay
>
>
> On Sun, May 12, 2013 at 8:57 AM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> Was about to ask for the same. For those of us who don't know max
>> inverted UVs and a stitching where it wouldn't be blatantly obvious don't
>> make a lot of sense in the same sentence :)
>>
>>
>> On Sun, May 12, 2013 at 10:54 AM, Matt Lind <ml...@carbinestudios.com>wrote:
>>
>>>  define inverted uv
>>>
>>>  ------------------------------
>>> *From:* softimage-boun...@listproc.autodesk.com [
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero
>>> [enriquecaball...@gmail.com]
>>> *Sent:* Saturday, May 11, 2013 6:58 AM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Test for Inverted UV's
>>>
>>>   Hey guys,
>>> I'm passing forward a question from one of our new artists here that
>>> stumped me.
>>>
>>>  Is there a quick way to check for inverted UV's in softimage.  3dsmax
>>> apparently has one built in.
>>>
>>>
>>>  Basically sometimes the uv's get stitched together inverted and they
>>> are having a hard time detecting these.
>>>
>>>  Thanks,
>>>
>>>  -Enrique
>>>
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>

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