Yeah, same hunch here. Unless the performance expectations are in the multiple characters real-time concurrently, in which case I think neither way is gonna get there usually.
On Wed, May 15, 2013 at 1:04 PM, Ciaran Moloney <moloney.cia...@gmail.com>wrote: > I'm sorta , kinda sure that's a dead end for a custom node. You might be > better off optimizing your ICE tree. It doesn't sound like such a complex > problem, care to share? > > > On Wed, May 15, 2013 at 2:41 AM, Matt Lind <ml...@carbinestudios.com>wrote: > >> I’ve been looking at the ICE SDK as a start to the process of writing >> custom ICE Nodes in C++. I need to write topology generators, modifiers >> and deformation nodes. So far all the source code I’ve seen supplied with >> Softimage only deal with particle clouds or primitive data such as >> converting integers to scalars. Does anybody have source code for working >> with the Softimage SDK inside an ICE Node to modify >> topology/geometry?.....or Kinematics? Example: creating a polygon mesh >> from scratch, adding/removing subcomponents, dealing with clusters, etc… I >> ask this partly because the ICE SDK docs say to not use the object >> model….which leads to the question – how do I do anything?**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> While also browsing the SDK docs, I saw in the ‘limitations’ section that >> custom ICE Nodes cannot define reference, location, or execute ports. >> Since I am very interested in working with locations, does this mean I >> cannot do queries for locations from inside the ICE Node? Or does it only >> mean I cannot send/receive locations from other ICE nodes?**** >> >> ** ** >> >> Example:**** >> >> ** ** >> >> I need to write an ICE Node which takes a polygon mesh and 2 NURBS >> Surfaces as inputs, and whose output is the deformation of a 2nd polygon >> mesh. To accomplish this feat requires the use of point Locators to map >> the relationship between the first polygon mesh’s points relative to the >> first surface, then re-interpret that information to deform the points of >> the 2nd polygon mesh in relation to the 2nd surface. You can assume the >> two polygon meshes and two surfaces have identical topology. I need to >> write this as a custom ICE node because it is prohibitively expensive to >> use the factory nodes (too many nodes/workarounds required leading to >> severe performance degradation).**** >> >> ** ** >> >> I’d like to be able to do a point locator query from inside the custom >> ICE node for performance (and convenience) reasons. Sample code would be a >> big help.**** >> >> ** ** >> >> ** ** >> >> Anybody?**** >> >> ** ** >> >> ** ** >> >> Matt**** >> >> ** ** >> >> ** ** >> > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!