I don't know if they did this but you can write a strand to hair-curve tool and toggle to visa versa so one can use the hair groom etc tools and go back n forth as needed
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On May 20, 2013, at 8:11 PM, Kris Rivel <krisri...@gmail.com> wrote: I was wondering the same. Looks like it was rockin the old-school hair. Was very impressive regardless but yeah...would love to know more details and exact approach. Kris On Mon, May 20, 2013 at 6:54 PM, Graham D. Clark <mailgrahamdcl...@gmail.com > wrote: > Congrats Jeff and send my congrats to Vince too! > Cheers, > Graham > PS ignore trolls > -- > Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D > phone: why-I-stereo > http://www.linkedin.com/in/grahamclark > > On Mon, May 20, 2013 at 2:40 PM, Jeffrey Dates <jda...@kungfukoi.com>wrote: > >> Actually, That's false. >> >> Hairs are strands in ICE. >> >> Source: Jimmy Gass sits across from me. >> >> >> >> On Mon, May 20, 2013 at 5:30 PM, Christopher < >> christop...@thecreativesheep.ca> wrote: >> >>> Nice work. The Hairs are old school XSI Hair system. >>> >>> ::Christopher >>> >>> Kris Rivel wrote: >>> > Just wanted to say congrats to anyone at the Mill for the 98% human >>> > spot. An amazing piece of CG and probably one of the most impressive >>> > examples of Softimage that I've ever seen. Here's links to the spot >>> > and a brief making of for anyone who hasn't seen it: >>> > >>> > Spot: http://youtu.be/McD0dKuj5mA >>> > >>> > Making of: http://youtu.be/wLmVm0nc5Gg >>> > >>> > Kris >>> >> >> > > > >