If all you are applying is a 2D offset, that is EXACTLY what you can do the
way people have specified, and as it's done in the image node, it can be
done per image channel without requiring a change in image OR UVs, as it
affects their pairing.

This comes across as you not having quite tried hard enough before
dismissing, honestly. Give it another shot.


On Thu, May 23, 2013 at 1:41 PM, Christopher <
christop...@thecreativesheep.ca> wrote:

> I tried both method, the results are, well, disappointing to say the
> least.  My solution is simply to move the texture image in Ps to where I
> want it placed on the UV template.  My whole point was to eliminate the
> process of having to load Ps to do this, either that or an ICE/shader
> solution.
>
> ::Christopher
>

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