No Mat, there are no other copies, and when the plugin is unloaded. soft
would not run the command,

Cheers
Ran


On Mon, Jun 3, 2013 at 4:54 PM, Matt Lind <ml...@carbinestudios.com> wrote:

> Sounds like you may have multiple copies installed in different locations
> and may not be aware of it.****
>
> ** **
>
> Matt****
>
> ** **
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *ran sariel
> *Sent:* Monday, June 03, 2013 4:53 PM
> *To:* softimage
>
> *Subject:* Re: unloading a plugin, recompiling and reloading it in
> softimage.****
>
> ** **
>
> the plugin registers a command and a couple of custom operators, that are
> created only when necessary. (not in the case I'm testing at the moment)**
> **
>
> even when starting a new scene (so there's no active nodes related to the
> plugin), unloading the plugin recompiling and reloading, it is still
> reverting to the old plugin code. ****
>
> ** **
>
>  ****
>
> ** **
>
> ** **
>
> On Mon, Jun 3, 2013 at 2:44 PM, Stephan Woermann <
> swoerman...@googlemail.com> wrote:****
>
> On a custom render property, it doesn´t work, as example.****
>
> Maybe because some of the render parameters are still active in some parts
> of the Softimage internal structure.****
>
>
> With custom shaders, sometimes you can´t recompile the dll. You get an
> write error. The same background as above.****
>
>
> Custom ICE-Nodes are also a little bit tricky. When you unload the plugin,
> an existing Node will become a red status,****
>
> Recompile and reload the plugin, will make the Node sometimes wired, some
> portsnames are double.****
>
> Or if you delete a Node without the plugin is loaded, you get a crash.****
>
> ** **
>
> I would prefer the way to test if the plugin can be reloaded and refreshed
> how it should and when not, restart Softimage.****
>
> I think it depend on what type of plugin you code and how deep the plugin
> is currently used in the Softimage Scene.****
>
> Sometimes you can recompile and refresh and sometimes you can´t...
>
> Stephan****
>
> ** **
>
> 2013/6/3 Matt Lind <ml...@carbinestudios.com>****
>
> If you’re working on a PPG Layout, you’ll need to ‘refresh’ the PPG to see
> changes.****
>
>  ****
>
> That is, each PPG has a name with a triangle to its left, which if
> clicked, collapses the PPG.  Right-click the darker grey area to the right
> of the collapsible name and choose “refresh”.  This will force the PPG
> Layout logic code to evaluate from scratch.****
>
>  ****
>
>  ****
>
> Matt****
>
>  ****
>
>  ****
>
>  ****
>
>  ****
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephan Woermann
> *Sent:* Monday, June 03, 2013 1:43 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: unloading a plugin, recompiling and reloading it in
> softimage.****
>
>  ****
>
> Another problem can be, when some code is still "active" in Softimage.
> Like an open shader PPG of an unloaded Plugin or something else.****
>
> Stephan****
>
>  ****
>
> 2013/6/3 Stephan Woermann <swoerman...@googlemail.com>****
>
> Haven´t check the Update All over the Plugin Manager, so the next can be
> wrong.
> For changes in the PPG with new parameters, you must restart Softimage.***
> *
>
> For changes in the logic or others, unload/reload should work.****
>
> Stephan****
>
>  ****
>
> 2013/6/3 ran sariel <ran.sar...@gmail.com>****
>
> hope it was that simple, this just doesn't work on my setup.****
>
> the plugin is definitely unloaded before the recompile, and I wonder where
> on earth does soft cache it.****
>
>  ****
>
> On Mon, Jun 3, 2013 at 10:42 AM, Vincent Ullmann <
> vincent.ullm...@googlemail.com> wrote:****
>
> Hi,
>
> Not for Linux, and kind a just repeating what you already wrote...
>
> for me unloading, recompiling, reloading worked well on Windows7 64bit and
> Softimage2012SAP
> for some CustomOperator-Plugins (C++).
>
> What i did exactly was:
> Inside the PluginManager
>     right-click on the Plugin
>     select "Unload"
> Go to Sublime (or Visual Studio)
>     recompile
> Back To XSI:
>     PluginManager -> Update All
>
>
> Am 03.06.2013 18:36, schrieb ran sariel:****
>
>  ****
>
> Hi All
>
> I'm compiling a plugin for soft on linux,
> every time I make a change it seems that soft will not pick up the changes
> until I restart it. which is tedious and time consuming.
> I tried unloading the plugin (with remove option), compiling reloading,
> unloading the plugin, remove the old one from disk!!, compile / reload. no
> luck.
>
> I'm probably missing something basic about the way soft handles resources,
> but couldn't find any clue in the docs.
>
> does anyone have a better workaround than relaunch soft?
>
> Cheers
> Ran****
>
>  ****
>
>  ****
>
>  ****
>
>  ****
>
> ** **
>
> ** **
>

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