Ah ha! That's what I wanted - Use specific Image/UV pair. But yeah I agree, the viewport needs a lot of attention.
Thanks! Paul On Thu, Jun 6, 2013 at 3:40 PM, Eric Turman <i.anima...@gmail.com> wrote: > well, you can always go to the OGL tab of your material PPG and check "Use > specific image/UV pair." > > But I agree, I too wish it just used the diffuse by default. > > > On Thu, Jun 6, 2013 at 2:26 PM, Paul Griswold < > pgrisw...@fusiondigitalproductions.com> wrote: > >> This has been something that's annoyed me for a while & maybe it's one of >> those RTFM moments, but... >> >> If you have a material that has some textures plugged into your diffuse >> and a B&W image plugged in to control something like transparency, why on >> earth does Softimage always choose to display the B&W image in the viewport? >> >> Is there some sort of visibility setting somewhere that will let you >> force it to always use the texture connected to diffuse? >> >> I get the same problem with displacement maps as well. Rather than >> displaying my diffuse, if I'm using displacements that's what I see in the >> viewport. >> >> My shaderballs all display fine, so why can't the viewport? >> >> Sorry - I'm just working on a print render at the moment where I have >> around 5 different packages that all look the same because I can't actually >> see the designs in my viewport. >> >> -Paul >> >> >> > > > -- > > > > > -=T=- >