BTW, to my knowledge at least, for quite a few versions now the shaderballs
are fully rendered in whatever engine you're using.


On Fri, Jun 7, 2013 at 5:26 AM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

>
> My shaderballs all display fine, so why can't the viewport?
>
>

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