Of course client can go route like:"oh why is that so expensive and need so
much time..."
Trust me you don't wanna work with client like that :)


On Mon, Jun 10, 2013 at 9:37 AM, royston michaels <royston...@gmail.com>wrote:

> WoW, thanks all for the detailed breakdowns.
> I have a clearer understanding now to present
> and to backup time estimations.
>
> You guys rock :)
>
> On 6/10/13, Tim Leydecker <bauero...@gmx.de> wrote:
> > My ballpark guestimate of 2 months workload done in 6 weeks would
> > be for a solid but not really extraordinary TVC level of quality
> > alien character thingy, including something like 10-20 seconds of
> > rushed animation, reduced in terms of thinking things through and
> > giving the rigged mesh a character by creating both striking facial
> > animation and strong keyposes. Using shortcuts for every production step.
> >
> > That is mostly based on the reduced heads-up and turnaround time
> > for TVC/commercial projects I have witnessed first hand on projects.
> >
> > Personally, I would consider anything allowed less than 3 weeks doomed
> > to look like shit and not worth the money billed, even if grossly
> underbid,
> > because the advertisement would actually have a negative effect on both
> > the artistæ„€ personal satisfaction and the clientæ„€ product.
> >
> > That said, I can image there are people able to bring a beautiful
> character
> > from concept to 15-30 seconds of top-notch animation, rendered and
> > composited
> > in 4 weeks but that would probably mean self-paced, non-interefered types
> > of
> > personal pet projects - which has nothing to do with working with client
> > and
> > producer types...
> >
> > Cheers,
> >
> > tim
> >
> >
> >
> >
> > On 10.06.2013 01:54, Sebastien Sterling wrote:
> >> Depending on the complexity I would side with Tim, in the region of 2
> >> months assuming it has already been conceptualized, this would not
> include
> >> animation.
> >>
> >>
> >> On 10 June 2013 01:02, royston michaels <royston...@gmail.com
> >> <mailto:royston...@gmail.com>> wrote:
> >>
> >>     Thanks Tim,
> >>     6 weeks would give enough time for approvals, etc.
> >>
> >>     On 10/06/2013, Tim Leydecker <bauero...@gmx.de
> >> <mailto:bauero...@gmx.de>> wrote:
> >>      > I would have guessed 2 months work in 6 weeks time...
> >>      >
> >>      > Cheers,
> >>      >
> >>      > tim
> >>      >
> >>      > On 10.06.2013 00:50, royston michaels wrote:
> >>      >> Thanks guys,
> >>      >> Rigging is basic, nothing intense, most of the animation would
> be
> >> facial
> >>      >> expressions, some lip sync. Model and texture, very close to
> Paul
> >> the
> >>      >> alien. I don't want to quote and
> >>      >> shoot myself in the foot for not allocating enough time, so
> maybe
> >> 1 week
> >>      >> for model,texture, 1 week for rigging and animation. Animation
> >> would vary
> >>      >> depending on amount of lip sync
> >>      >> and shots. 3 weeks at a descent pace then.
> >>      >>
> >>      >> Thanks again,
> >>      >>
> >>      >>
> >>      >> On Sunday, 9 June 2013, Daniel Kim <dani...@magicboxandapps.com
> >> <mailto:dani...@magicboxandapps.com>
> >>      >> <mailto:dani...@magicboxandapps.com
> >> <mailto:dani...@magicboxandapps.com>>> wrote:
> >>      >>  > I've got some detailed info about that project earlier from
> >> the
> >>      >> production. You guys might have been thinking A++ quality
> feature
> >> film,
> >>      >> but it is not. The Quality should be
> >>      >> nice, but it sounds like they were working on pilot film. That's
> >> why I
> >>      >> said 1 week with full working time. I am not sure Royston is in
> >> the same
> >>      >> production or not though. And
> >>      >> working time should be fit to their project schedule right? What
> >> they told
> >>      >> me that moment was 2 weeks. And I saw what they want, then I
> said
> >> 1 weeks
> >>      >> because quality wise and
> >>      >> payment wise.
> >>      >>  >
> >>      >>  > Daniel
> >>      >>  >
> >>      >>  > -----Original Message-----
> >>      >>  > From: softimage-boun...@listproc.autodesk.com
> >> <mailto:softimage-boun...@listproc.autodesk.com>
> >>      >> <mailto:softimage-boun...@listproc.autodesk.com
> >> <mailto:softimage-boun...@listproc.autodesk.com>>
> >>      >> [mailto:softimage-boun...@listproc.autodesk.com
> >> <mailto:softimage-boun...@listproc.autodesk.com>
> >>      >> <mailto:softimage-boun...@listproc.autodesk.com
> >> <mailto:softimage-boun...@listproc.autodesk.com>>] On Behalf Of Mike
> >>      >> Donovan
> >>      >>  > Sent: Monday, June 10, 2013 9:40 AM
> >>      >>  > To: <softimage@listproc.autodesk.com
> >> <mailto:softimage@listproc.autodesk.com>
> >>      >> <mailto:softimage@listproc.autodesk.com
> >> <mailto:softimage@listproc.autodesk.com>>>
> >>      >>  > Cc: softimage@listproc.autodesk.com
> >> <mailto:softimage@listproc.autodesk.com>
> >>      >> <mailto:softimage@listproc.autodesk.com
> >> <mailto:softimage@listproc.autodesk.com>>
> >>      >>  > Subject: Re: alien character
> >>      >>  >
> >>      >>  > I bet it took weeks just to create his pre-pro designs. :P
> >>      >>  >
> >>      >>  > Sent from my iPad
> >>      >>  >
> >>      >>  > On Jun 9, 2013, at 5:29 PM, "Sebastien Sterling"
> >>      >> <sebastien.sterl...@gmail.com
> >> <mailto:sebastien.sterl...@gmail.com>
> >>      >> <mailto:sebastien.sterl...@gmail.com
> >> <mailto:sebastien.sterl...@gmail.com>><mailto:
> sebastien.sterl...@gmail.com
> >> <mailto:sebastien.sterl...@gmail.com>
> >>      >> <mailto:sebastien.sterl...@gmail.com
> >> <mailto:sebastien.sterl...@gmail.com>>>> wrote:
> >>      >>  >
> >>      >>  > I doubt it took one week to make Paul, Dan :P
> >>      >>  >
> >>      >>  >
> >>      >>  > On 9 June 2013 22:54, Daniel Kim <
> dani...@magicboxandapps.com
> >> <mailto:dani...@magicboxandapps.com>
> >>      >> <mailto:dani...@magicboxandapps.com
> >> <mailto:dani...@magicboxandapps.com>><mailto:
> dani...@magicboxandapps.com
> >> <mailto:dani...@magicboxandapps.com>
> >>      >> <mailto:dani...@magicboxandapps.com
> >> <mailto:dani...@magicboxandapps.com>>>> wrote:
> >>      >>  > Hi Royston
> >>      >>  >
> >>      >>  > I've got same personal question from a production in NL. It
> is
> >>      >> depending on final quality, but it would not take more than 1
> week
> >> I
> >>      >> guess.
> >>      >>  >
> >>      >>  > Cheers
> >>      >>  > Daniel
> >>      >>  >
> >>      >>  > From: softimage-boun...@listproc.autodesk.com
> >> <mailto:softimage-boun...@listproc.autodesk.com>
> >>      >> <mailto:softimage-boun...@listproc.autodesk.com
> >> <mailto:softimage-boun...@listproc.autodesk.com>><mailto:
> softimage-boun...@listproc.autodesk.com
> >>     <mailto:softimage-boun...@listproc.autodesk.com>
> >>      >> <mailto:softimage-boun...@listproc.autodesk.com
> >> <mailto:softimage-boun...@listproc.autodesk.com>>>
> >>      >> [mailto:softimage-boun...@listproc.autodesk.com
> >> <mailto:softimage-boun...@listproc.autodesk.com>
> >>      >> <mailto:softimage-boun...@listproc.autodesk.com
> >> <mailto:softimage-boun...@listproc.autodesk.com>><mailto:
> softimage-boun...@listproc.autodesk.com
> >>     <mailto:softimage-boun...@listproc.autodesk.com>
> >>      >> <mailto:softimage-boun...@listproc.autodesk.com
> >> <mailto:softimage-boun...@listproc.autodesk.com>>>] On Behalf Of
> royston
> >>      >> michaels
> >>      >>  > Sent: Monday, June 10, 2013 6:41 AM
> >>      >>  > To: Softimage Mail List
> >>      >>  > Subject: OT: alien character
> >>      >>  >
> >>      >>  > Hi List,
> >>      >>  > I'm curious to know how much time someone would spend to
> model,
> >> texture
> >>      >> and rig an alien character(including rig for facial animation),
> >> reference
> >>      >> is Paul the alien. I need an
> >>      >> average estimate.
> >>      >>  >
> >>      >>  > I apologise for the non technical mail.
> >>      >>  > TIA,
> >>      >>  > Royston
> >>      >>  >
> >>      >>  >
> >>      >>  >
> >>      >>
> >> ________________________________________________________________________
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> >> ________________________________________________________________________
> >>      >>  >
> >>      >>  >
> >>      >>
> >> ________________________________________________________________________
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> >> ________________________________________________________________________
> >>      >>  >
> >>      >>  >
> >>      >>  >
> >>      >
> >>
> >>
> >
>
>

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