You only need that method when comparing PointLocators across multiple 
subsurfaces to make decisions.  In my case I only need the nearest location on 
the surface mesh.  NURBSSurfaceMesh.GetClosestSurfacePosition2() returns the 
subsurface index as part of the PointLocator object.

In the case of ICE, the subsurface index can be specified in the UV to Location 
node to apply a location on a surface mesh, but there is no way to read the 
subsurface index from a PointLocator on a surface mesh - that is the problem.  
I spent most of last night at home scratching my head on various ways to 
determine the subsurface index.  I tried using group geometry, metadata in 
weightmaps and so forth.  Bottom line is no matter what workaround I attempted, 
I needed the subsurface index to be delivered from the PointLocator.  The only 
option in ICE is to use the Reinterpret Location node, but it doesn't expose 
the subsurface index which makes it impossible to apply a UV offset as I need 
to do.

Since the ICE SDK doesn't expose locators, looks like I'll have to use C++ or a 
scripted operator.

Matt


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Fortin
Sent: Tuesday, June 11, 2013 12:48 PM
To: softimage
Subject: Re: getting subsurface index

Looks like this 
method<http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/NurbsSurfaceMesh.GetSubSurfaceIndexArray.html,topicNumber=si_om_NurbsSurfaceMesh_GetSubSurfaceIndexArray_html>
 would be useful to you if it was implemented in ICE. It'd be perfect with the 
UV to Location node.

It's the opposite issue with polygons. You can extract the polygon index from 
the location but it's missing the polygon UV.
I was hoping to be able to build a location from scratch using those two 
attributes. But I couldn't find anything about polygon UVs, even in the sdk.

Maybe Grahame knows?

On Mon, Jun 10, 2013 at 7:22 PM, Matt Lind 
<ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>> wrote:
And to follow - I wish the subsurface index wasn't encapsulated in the 
location.  It should be exposed as a port on the reinterpret location and UV to 
location nodes so you can perform one-to-many and many-to-one remappings.  
Reinterpret location should expose a UV coordinate port as well.


Matt


From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Matt Lind
Sent: Monday, June 10, 2013 3:16 PM

To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: RE: getting subsurface index

I need to remap with an offset in the UV coordinate.  Reinterpret doesn't allow 
for that.

Matt




From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Monday, June 10, 2013 12:53 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: RE: getting subsurface index

An ICE  location on a surface mesh essentially consists of the subsurface index 
and the UV parameters on that subsurface, in other words, the subsurface index 
is built in to the location. So, you should be able to simply use Reinterpret 
Location to New Geometry. Is that not working?

gray

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, June 10, 2013 03:03 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: ICE: getting subsurface index

I have to write a tool which remaps a position from a surface mesh onto another 
surface mesh.  I am hoping to use ICE, but am running into a barrier - how to 
obtain the subsurface index of a surface mesh which a location was found.

Anybody?


Matt



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