Figured I'd start a new thread. This has been arousing my curiosity for a while and I need your wisdom :-)
In Houdini I build locations by providing a polygon index and what is called a "uv parametric location". The term uv is misleading here. All it is, is a coordinate on each polygon plane. Softimage's sdk calls it "subtriangle barycentric weights". So along with the polygon index and the vertex indices I managed to build my location in python. I didn't test this thoroughly but I seem to be getting an equivalent to what I'm used to in Houdini. With regard to recreate this in ICE: 1) Do we have access to the necessary data? (that is, polygon index, subtriangle indices and the normalized weights on the triangle?) 2) How would we go about assembling it? I understand this all sounds a bit abstract. Like everyone I use locations a lot in ICE, they're amazing and manipulating them is easy. Maybe there is no need for exposing lower-level functionalities. I'm merely experimenting here to see how far I can push them. An example would be to access those barycentric coordinates and, say, slide a particle on a polygon without having to resort to the Get Closest Location node. Thoughts?