As the direction you vector you can use the vector from your camera position to the object. You simply subtract one position from the other: yourobject.kine.global.pos MINUS camera.kine.global.pos (and plug the result into the raycast)
On Tue, Jun 18, 2013 at 5:26 PM, Jimmy Marrero <jimmymarr...@gmail.com>wrote: > Hey guys > I am using the footprint deformation in ICE and was wondering if there is > a way to align the Raycast to match the direction of my camera. I am > testing it currently on a sphere, I want to be able to rotate around the > sphere and have the deformation appear consistent around the object instead > of the current way of just deforming on a particular axis. > > Any help appreciated. > Thanks > > > Jimmy > >