Raff you were absolutely right, I am.having that exact issue. What im trying to achieve is something like a golf ball effect. Where spheres fly in and create an indentation on a master sphere. Where the indentations are toward the master spheres center.
Any ideas?? Thanks again for all.your help Jim On Jun 19, 2013 7:05 PM, "Raffaele Fragapane" <raffsxsil...@googlemail.com> wrote: > That will quickly go down a drain the moment you have deformations pushing > the character off its centre, creating swimming effects. > > It's ok for contained portions of static terrain probably, but a more > reliable solution emulating raytracing the fragment should work off the > sampled point you're working on, or the nearest discrete sample if you want > to go grid. > > > On Wed, Jun 19, 2013 at 1:52 AM, Christian Gotzinger < > cgo...@googlemail.com> wrote: > >> As the direction you vector you can use the vector from your camera >> position to the object. You simply subtract one position from the other: >> yourobject.kine.global.pos MINUS camera.kine.global.pos (and plug the >> result into the raycast) >> >> >> On Tue, Jun 18, 2013 at 5:26 PM, Jimmy Marrero <jimmymarr...@gmail.com>wrote: >> >>> Hey guys >>> I am using the footprint deformation in ICE and was wondering if there >>> is a way to align the Raycast to match the direction of my camera. I am >>> testing it currently on a sphere, I want to be able to rotate around the >>> sphere and have the deformation appear consistent around the object instead >>> of the current way of just deforming on a particular axis. >>> >>> Any help appreciated. >>> Thanks >>> >>> >>> Jimmy >>> >>> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >