Raff you were absolutely right, I am.having that exact issue.
What im trying to achieve is something like a golf ball effect. Where
spheres fly in and create an indentation on a master sphere.  Where the
indentations are toward the master spheres center.

Any ideas??
Thanks again for all.your help
Jim
On Jun 19, 2013 7:05 PM, "Raffaele Fragapane" <raffsxsil...@googlemail.com>
wrote:

> That will quickly go down a drain the moment you have deformations pushing
> the character off its centre, creating swimming effects.
>
> It's ok for contained portions of static terrain probably, but a more
> reliable solution emulating raytracing the fragment should work off the
> sampled point you're working on, or the nearest discrete sample if you want
> to go grid.
>
>
> On Wed, Jun 19, 2013 at 1:52 AM, Christian Gotzinger <
> cgo...@googlemail.com> wrote:
>
>> As the direction you vector you can use the vector from your camera
>> position to the object. You simply subtract one position from the other:
>> yourobject.kine.global.pos MINUS camera.kine.global.pos (and plug the
>> result into the raycast)
>>
>>
>> On Tue, Jun 18, 2013 at 5:26 PM, Jimmy Marrero <jimmymarr...@gmail.com>wrote:
>>
>>> Hey guys
>>> I am using the footprint deformation in ICE and was wondering if there
>>> is a way to align the Raycast to match the direction of my camera. I am
>>> testing it currently on a sphere, I want to be able to rotate around the
>>> sphere and have the deformation appear consistent around the object instead
>>> of the current way of just deforming on a particular axis.
>>>
>>> Any help appreciated.
>>> Thanks
>>>
>>>
>>> Jimmy
>>>
>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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