Yes. Those aren't necessary at the moment. I've got mixed curve types which I 
am trying to trace out into a composite curve. Apparently I start with a CV 
curve and place a CV at each Bezier CP but not handle points I can go back and 
convert the knot multiplicity where necessary. The points have to be 
repositioned afterwards but I'm getting what I need.

What threw me off was that the Bezier curves were generating one knot per CP, 
while the CVs were generating one knot  per CV (not including endpoints). I 
think I have a logic set of steps to get what I need now.

Thanks.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Brassard
Sent: Tuesday, June 18, 2013 4:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: bezier -> nurbs

There are also the degree and parameterization of the NURB curve. Did you try 
that (uniform vs non-uniform)?

On Tue, Jun 18, 2013 at 4:49 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
<j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote:
Yeah, tried that, except when I set the multiplicity to 3 it apparently 
converts the curve to Bezier control. Kinda defeats the purpose as I could just 
create the curve a Bezier from the get go if I wanted that.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Daniel Brassard
Sent: Tuesday, June 18, 2013 4:40 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: bezier -> nurbs

Oops, reverse.

>From the book


Multiplicity is a property of knots that refers to the number of control points 
associated to a knot. On a cubic curve, a knot can have a multiplicity of 1, 2, 
or 3. On a surface, each knot curve has two multiplicities: one in the U 
direction and one in V. All knots along a knot curve must have the same 
multiplicity in the corresponding direction.

Knots with a multiplicity greater than 1 are sometimes called multiknots. 
Multiknots allow for greater control over the trace of the curve through the 
knot, at the expense of smoothness.

*         A knot with a multiplicity of 1 has C2 continuity (curvature).

*         A knot with multiplicity 2 has C1 continuity (tangency).

*         A knot with multiplicity 3 has C0 continuity (position) if the three 
control points are not lined up. It is like a Bézier point, with one control 
point exactly at the position of the knot on the curve and the other two 
control points acting like tangent handles. You can manipulate these knots on 
curves in a Bézier-like manner - see Using the Tweak Curve 
Tool<http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/curves_DrawingandManipulatingCurves.htm#WS20FD922AA9DF2240AD94FFADCE73807F-002F>.

On Tue, Jun 18, 2013 at 4:36 PM, Daniel Brassard 
<dbrassar...@gmail.com<mailto:dbrassar...@gmail.com>> wrote:
Raise the knot to multiplicity 3 (similar to bezier)

Lower the knots to 2 (curvature) first and second derivative continuity, 
smoother curve.
Lower the knots to 1 (tangent) first derivative continuity, tangent continuity
Lower the knots to 0 (linear), sharp turns, no continuity between knots

On Tue, Jun 18, 2013 at 4:08 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
<j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote:
Its been so long since I've tried this in Soft I can't remember...

Is there any logic or formula that will allow you to replicate a Bezier Knot 
curve as a CV curve?

I thought all you had to do was make sure the CVs on a Nurbs curve matched the 
handle points on a Bezier curve and they would align perfectly, but the 
continuity of the Bezier curves is slightly different than the Nurbs, almost as 
though the Bezier is a different degree than the Nurbs curve. Is that the case?

Second, is it possible to convert a Bezier curve to a Nurbs CV curve and 
maintain continuity, bias, etc?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.




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