So you want to lock it in a referenced context?
Locks on local are respected once referenced, we do that all the time.
Locking after reference I'm not sure it's possible, there's nothing in the
delta to contain it that I know of (but I might be wrong).
If you're not talking hundreds and hundreds your best bet is a constant
expression. That will be respected/carried by the delta. You can actually
use quite a few of those with no performance impact, they are fairly cheap
and don't really pull anything upstream.



On Fri, Jun 28, 2013 at 11:22 AM, Matt Lind <ml...@carbinestudios.com>wrote:

> Edit:****
>
> ** **
>
> I want a capability setting that allows a value to be set by a TD, then
> locked so it cannot be edited by animators or tools used by animators.****
>
> ** **
>
> ** **
>
> Matt****
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> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind
> *Sent:* Thursday, June 27, 2013 6:20 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Keyable vs. Animatable****
>
> ** **
>
> I checked the user’s guide.  siKeyable means the parameter will appear in
> the ‘KP / L’ .  siAnimatable means the parameter can be animated.  I don’t
> understand why the definitions are not in the SDK guide.****
>
> ** **
>
> Anyway, we were locking parameters on character rigs using animation
> locking and value locking only to discover that the locks are not respected
> when the parameters are inside of a referenced model. ARGH!!!!  (si 2013
> SP1 – 32 bit)****
>
> ** **
>
> Sooooo….using Parameter Capabilities, how does one ‘value lock’ a
> parameter inside a referenced model?  I want to flag a parameter so it’s
> value can be changed by a user, but cannot be animated, and tools can
> read/respect the flag so it knows not to overwrite the value.  Is setting
> siAnimatable to false enough?****
>
> ** **
>
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>
> Matt****
>
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> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
> *On Behalf Of *Edy Susanto Lim
> *Sent:* Thursday, June 27, 2013 6:09 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Keyable vs. Animatable****
>
> ** **
>
> siKeyable is mainly for the parameter visibility flag in the keying panel
> I guess..****
>
>
> http://softimage.wiki.softimage.com/sdkdocs/sicppsdk/html/group__siCapabilities.html
> ****
>
> ** **
>
> On Fri, Jun 28, 2013 at 9:01 AM, Matt Lind <ml...@carbinestudios.com>
> wrote:****
>
> What is the technical difference between a parameter flagged as siKeyable
> vs. siAnimatable?  I’m interpreting it to mean Keyable only determines if
> an FCurve can be set on the parameter whereas Animatable defines whether a
> parameter can receive any kind of animation data.****
>
>  ****
>
> This sound correct?****
>
>  ****
>
>  ****
>
> Matt****
>
>  ****
>
>
>
> ****
>
> ** **
>
> --
> Edy Susanto Lim
> TD
> http://sawamura.neorack.com ****
>



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