I should add the most difficult part will be how to read colors from an image 
file in ICE.  If you want to make things easier, use a script to convert the 
image data to vertex color data.  There are ICE nodes to read vertex colors 
directly from a mesh.  Just make sure each polygon node on a vertex gets the 
same color value.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, June 28, 2013 11:56 AM
To: softimage@listproc.autodesk.com
Subject: RE: Deform Geo by Image

Same principle as using a weight map to do a push, only the texels don't 
necessarily fall on a vertex.  In which case you're making your own subjective 
decision how to handle the case (eg. Use only color of texel on vertex, or 
average color of a sampled area, ...).


Matt





From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc Brinkley
Sent: Friday, June 28, 2013 11:49 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: ICE: Deform Geo by Image

Hey guys

Trying to find a tut or a compound some where that allows me to push or deform 
some geo using an image.

But my Bing skills are failing me.

Anyone know of a tut or compound that does this?

TIA

_______________________________________________________________________________
Marc Brinkley
GO GO GO
Microsoft Studios
[Fun]ction Studio
marc.brinkley [at] microsoft.com

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