I should add the most difficult part will be how to read colors from an image file in ICE. If you want to make things easier, use a script to convert the image data to vertex color data. There are ICE nodes to read vertex colors directly from a mesh. Just make sure each polygon node on a vertex gets the same color value.
Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, June 28, 2013 11:56 AM To: softimage@listproc.autodesk.com Subject: RE: Deform Geo by Image Same principle as using a weight map to do a push, only the texels don't necessarily fall on a vertex. In which case you're making your own subjective decision how to handle the case (eg. Use only color of texel on vertex, or average color of a sampled area, ...). Matt From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc Brinkley Sent: Friday, June 28, 2013 11:49 AM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: ICE: Deform Geo by Image Hey guys Trying to find a tut or a compound some where that allows me to push or deform some geo using an image. But my Bing skills are failing me. Anyone know of a tut or compound that does this? TIA _______________________________________________________________________________ Marc Brinkley GO GO GO Microsoft Studios [Fun]ction Studio marc.brinkley [at] microsoft.com