“Map” in this case refers to making an association between two or more items. It’s a programming term.
Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, June 28, 2013 12:15 PM To: softimage@listproc.autodesk.com Subject: Re: Deform Geo by Image I asume you know that you can use a push op with a texture map property? Not the render tree kind of texture map , but rather the property that you apply from Get>Property>Texturemap. I always thought it was a confusing name myself. ________________________________ Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com<http://www.janimation.com> On 6/28/2013 2:02 PM, Eric Thivierge wrote: You can apply a texture map and use that I believe. Then you'll have to convert the color to a scalar value to drive your effect. You're probably going to run into some context conversion. Eric Thivierge =============== Character TD / RnD Hybride Technologies On June-28-13 3:00:02 PM, Matt Lind wrote: I should add the most difficult part will be how to read colors from an image file in ICE. If you want to make things easier, use a script to convert the image data to vertex color data. There are ICE nodes to read vertex colors directly from a mesh. Just make sure each polygon node on a vertex gets the same color value. Matt *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind *Sent:* Friday, June 28, 2013 11:56 AM *To:* softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> *Subject:* RE: Deform Geo by Image Same principle as using a weight map to do a push, only the texels don’t necessarily fall on a vertex. In which case you’re making your own subjective decision how to handle the case (eg. Use only color of texel on vertex, or average color of a sampled area, …). Matt *From:*softimage-boun...@listproc.autodesk.com <mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Marc Brinkley *Sent:* Friday, June 28, 2013 11:49 AM *To:* softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> <mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com> *Subject:* ICE: Deform Geo by Image Hey guys Trying to find a tut or a compound some where that allows me to push or deform some geo using an image. But my Bing skills are failing me. Anyone know of a tut or compound that does this? TIA _______________________________________________________________________________ *Marc Brinkley* GO GO GO Microsoft Studios [Fun]ction Studio marc.brinkley [at] microsoft.com