Really looking forward to Splice... get on it already!!! :)


Eric Thivierge
===============
Character TD / RnD
Hybride Technologies


On July-16-13 9:09:33 AM, Paul Doyle wrote:
Hi Greg - If our Softimage customers tell us they want it, then we'll
look at it (it's not something we will do speculatively), The next
thing we're doing for Softimage is Splice.

Thanks,

Paul


On 16 July 2013 08:58, Greg Punchatz <g...@janimation.com
<mailto:g...@janimation.com>> wrote:

    Howdy Paul,____

    __ __

    Will RTR be in soft???____

    __ __

    *From:*softimage-boun...@listproc.autodesk.com
    <mailto:softimage-boun...@listproc.autodesk.com>
    [mailto:softimage-boun...@listproc.autodesk.com
    <mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf Of
    *Paul Doyle
    *Sent:* Monday, July 15, 2013 1:04 PM
    *To:* softimage@listproc.autodesk.com
    <mailto:softimage@listproc.autodesk.com>
    *Subject:* Fabric Engine at Siggraph 2013____

    __ __

    Hi guys - finally have our schedule available for those that are
    attending Sigg this year and would like to catch up with us.____

    __ __

    http://fabricengine.com/2013/07/fabric-engine-siggraph-2013-schedule/____

    __ __

    What we're showing:____

    Splice <http://fabricengine.com/creation/splice/> - Performance
    enhancement for TDs - operators running at compiled, multithreaded
    speeds inside Maya and Nuke____

    __ __

    Creation RTR <http://fabricengine.com/creation/rendering/> - Our
    real-time renderer embedded in Maya and Max, showing hundreds of
    lights, soft shadows, motion blur, DOF etc____

    __ __

    Horde <http://fabricengine.com/creation-modules/horde/> -
    real-time procedural animation ('intelligent assets') inside Maya
    and Softimage. Showing how Horde can be used for previz and
    crowds, running heavyweight characters in real-time.____

    __ __

    Stage <http://fabricengine.com/creation-modules/stage/> - scene
    assembly and lighting tool. We'll be showing performance on a lot
    of geometry and assets, as well as tight integration with
    Shotgun's asset management tools.____

    __ __

    *PARTY!* - we're co-hosting with Shotgun and a bunch of other
    folks. It's on the Wednesday night, with invites going out later
    this week. Should be a blast. Ping me next week if you haven't
    received an invitation.____

    __ __

    Hope to see some of you there and put more names to faces :)____

    __ __

    Thanks,____

    __ __

    Paul____



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