I've been confirmed by Hybride that I can show some stuff yes :). So you
can count on it !


On Tue, Jul 16, 2013 at 10:09 AM, Paul Doyle <technove...@gmail.com> wrote:

> That was what I was hoping for :) Didn't want to mention it in case it
> wasn't ready - going to be very cool
>
>
> On 16 July 2013 10:08, Guillaume Laforge 
> <guillaume.laforge...@gmail.com>wrote:
>
>> Hi Greg, if you pass by the Creation Platform user group on Wednesday,
>> you should see a RTR running in Soft to display and manipulate Arnold
>> standins in real time ;).
>>
>> Cheers,
>>
>> Guillaume
>>
>>
>> On Tue, Jul 16, 2013 at 8:58 AM, Greg Punchatz <g...@janimation.com>wrote:
>>
>>> Howdy Paul,****
>>>
>>> ** **
>>>
>>> Will RTR be in soft???****
>>>
>>> ** **
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
>>> *Sent:* Monday, July 15, 2013 1:04 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Fabric Engine at Siggraph 2013****
>>>
>>> ** **
>>>
>>> Hi guys - finally have our schedule available for those that are
>>> attending Sigg this year and would like to catch up with us.****
>>>
>>> ** **
>>>
>>> http://fabricengine.com/2013/07/fabric-engine-siggraph-2013-schedule/***
>>> *
>>>
>>> ** **
>>>
>>> What we're showing:****
>>>
>>> Splice <http://fabricengine.com/creation/splice/> - Performance
>>> enhancement for TDs - operators running at compiled, multithreaded speeds
>>> inside Maya and Nuke****
>>>
>>> ** **
>>>
>>> Creation RTR <http://fabricengine.com/creation/rendering/> - Our
>>> real-time renderer embedded in Maya and Max, showing hundreds of lights,
>>> soft shadows, motion blur, DOF etc****
>>>
>>> ** **
>>>
>>> Horde <http://fabricengine.com/creation-modules/horde/> - real-time
>>> procedural animation ('intelligent assets') inside Maya and Softimage.
>>> Showing how Horde can be used for previz and crowds, running heavyweight
>>> characters in real-time.****
>>>
>>> ** **
>>>
>>> Stage <http://fabricengine.com/creation-modules/stage/> - scene
>>> assembly and lighting tool. We'll be showing performance on a lot of
>>> geometry and assets, as well as tight integration with Shotgun's asset
>>> management tools.****
>>>
>>> ** **
>>>
>>> *PARTY!* - we're co-hosting with Shotgun and a bunch of other folks.
>>> It's on the Wednesday night, with invites going out later this week. Should
>>> be a blast. Ping me next week if you haven't received an invitation.****
>>>
>>> ** **
>>>
>>> Hope to see some of you there and put more names to faces :)****
>>>
>>> ** **
>>>
>>> Thanks,****
>>>
>>> ** **
>>>
>>> Paul****
>>>
>>
>>
>

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