If you clone the points clone the id into a new attribute, then you know which particle is the parent. And add a attribute that it's a clone. You can use that later to decide not to put orientation values on. Build a set from you tangent, whatever values and then you can select the corresponding value from that set.
I'm not in front of a computer right now, but I'll have a quick look at it if you don't get it working. Chris -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 17.07.2013 um 12:02 schrieb Ciaran Moloney <moloney.cia...@gmail.com>: > Maybe you're not getting the right ID to look up the strandpoints on? > > > On Wed, Jul 17, 2013 at 2:34 AM, Alan Fregtman <alan.fregt...@gmail.com> > wrote: >> I thought that too, but it's not cutting it. :( >> >> The "do stuff" part doesn't get any StrandPosition data for the points >> without strands. (Tried both ID to Location & Point Index to Location.) >> >> >> >> On Tue, Jul 16, 2013 at 9:27 PM, Ciaran Moloney <moloney.cia...@gmail.com> >> wrote: >>> Point ID to location >> get strand positions >> do stuff >> Set >>> Self.Orientation >>> >>> >>> >>> Ciaran >>> >>> >>> On Wed, Jul 17, 2013 at 1:54 AM, Alan Fregtman <alan.fregt...@gmail.com> >>> wrote: >>>> Hey guys, >>>> >>>> Scratching my head over this... >>>> >>>> So, I have two sets of particles. One is emitted then a second particle is >>>> born (via Clone Point) and this one gets some strand stuff. This one >>>> follows the original's motion. >>>> >>>> I wanna align the first particle to the strands' tangent from the second >>>> particle. I got this working when it was all with one set of particle, but >>>> now that I separated them, I'm a little lost with the context. >>>> >>>> Getting self.StrandPosition to work out the tangents sets the context to >>>> per-point and so if I set any data it does it to that original point I >>>> read the StrandPosition from, therefore I end up affecting my strandy >>>> particles, not the original. >>>> >>>> Any idea how I can get the StrandPosition from the strandy particles and >>>> have it so when I set the Orientation I do so on the original first set of >>>> particles? >>>> >>>> Any help appreciated. >>>> Cheers, >>>> >>>> -- Alan >