Ah thanks Vladimir, good to have more comfirmation anyway :)


Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*


On 19 July 2013 12:32, Vladimir Jankijevic <vladi...@elefantstudios.ch>wrote:

> there is no way to do this directly with geometry directly, as far as I'm
> aware. what you can do though, is switch randomly through what you're
> expecting to use the geometry for. Like if you are getting the position of
> those geos, you could switch that instead of the geo itself. but you
> already have a draft for that. So, I'm not of real help. Anyway, good luck
> with what you're trying to achieve :)
>
> Vladimir
>
>
> On Fri, Jul 19, 2013 at 1:21 PM, Simon Reeves <si...@simonreeves.com>wrote:
>
>> Hey guys,
>>
>> I'm wanting to pick geometry based on an random value which I built into
>> an array of the same size as the number of points - but I'm not sure a way
>> to do it, I can't use geometry with* 'if'* I can't use* 'select case'*..
>> they don't like external geometry... Can't add them into an array, can't
>> convert to strings then back again....
>>
>> The only thing I can think of at the moment is to go forward into the
>> tree, and make 3 different *'emit evenly from geometry' * which is a bit
>> brute force eh
>> *
>> *
>> I keep thinking of the way shape instance works where you pick an ID in a
>> group... I would like that now damn...
>>
>> Any ideas?
>> *
>> *
>> *
>> *
>>
>>
>> Simon Reeves
>> London, UK
>> *si...@simonreeves.com*
>> *www.simonreeves.com*
>> *
>> *
>>
>
>

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