Ah thanks Vladimir, good to have more comfirmation anyway :)
Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 19 July 2013 12:32, Vladimir Jankijevic <vladi...@elefantstudios.ch>wrote: > there is no way to do this directly with geometry directly, as far as I'm > aware. what you can do though, is switch randomly through what you're > expecting to use the geometry for. Like if you are getting the position of > those geos, you could switch that instead of the geo itself. but you > already have a draft for that. So, I'm not of real help. Anyway, good luck > with what you're trying to achieve :) > > Vladimir > > > On Fri, Jul 19, 2013 at 1:21 PM, Simon Reeves <si...@simonreeves.com>wrote: > >> Hey guys, >> >> I'm wanting to pick geometry based on an random value which I built into >> an array of the same size as the number of points - but I'm not sure a way >> to do it, I can't use geometry with* 'if'* I can't use* 'select case'*.. >> they don't like external geometry... Can't add them into an array, can't >> convert to strings then back again.... >> >> The only thing I can think of at the moment is to go forward into the >> tree, and make 3 different *'emit evenly from geometry' * which is a bit >> brute force eh >> * >> * >> I keep thinking of the way shape instance works where you pick an ID in a >> group... I would like that now damn... >> >> Any ideas? >> * >> * >> * >> * >> >> >> Simon Reeves >> London, UK >> *si...@simonreeves.com* >> *www.simonreeves.com* >> * >> * >> > >