OK... I guess that's my cue then...

We here at Hybride used a lot of ICE to create the motion graphics inside the 
Jaegers... but there's not much to say, on my part anyway. We trained our staff 
and created a few ICE based tools over the years so that they could do these 
type of effects on their own. I was mostly only involved in debugging some 
stuff and doing a few prototypes/suggestions of certain more complex graphic 
effects. I was mainly busy working on White House Down, so I've been a bit out 
of the loop on Pacific Rim. I wish I could tell you more, but I don't really 
have much information. I know there's a lot of people who worked very hard to 
make these graphics as cool as possible. I'm very proud of my crew who are now 
comfortable enough to tackle such complex motion graphic projects using ICE on 
their own, freeing me and my team up to focus on other more complex technical 
challenges. Not all graphics where done
using ICE. Some stuff was done with Cinema 4D, After Effects, Fusion, Flames, 
etc. But the more complex graphics where pretty much all ICE based.

So yeah... lots of Softimage based effects where used on Pacific Rim from many 
vendors... Who said Softimage wasn't used on films? We've been doing a few 
miracles with it for years here at Hybride and we've worked on quite a few 
films. You can do whatever you want with Softimage as long as you take the time 
to set it up properly.


I'll be at SIGGRAPH with some of my R&D colleagues (Guillaume Laforge, Eric 
Thivierge & Julien Couet). Feel free to come and chat us up if ever you cross 
our path. We'll participate in the deep compositing birds of a feather on 
Monday and on the Fabric Engine birds of a feather on Wednesday, showing a 
preview of some of our in house tools we are working on. I'll also be keeping 
an eye on this mailing list if ever you have questions about our work.


Cheers,


Mathieu Leclaire
Head of R&D
Hybride Technologies, a Ubisoft division


-----Original Message----- 
> From: "Chris Chia" <chris.c...@autodesk.com> 
> To: softimage@listproc.autodesk.com 
> Date: 07/19/13 10:33 
> Subject: RE: OT: The making of Pacific Rim 
> 
> Was just too excited and wanted to share the link...
> 
> Alan, hope there's another studio which would talk about its making in 
> Softimage...
> 
>  
 From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs 
[gustav...@gmail.com]
> Sent: Friday, July 19, 2013 10:25 PM
> To: SI mailing list
> Subject: Re: OT: The making of Pacific Rim
> 
>  
 Zbrush is an AD M&E product??
> 
Its SIGGRAPH time, who knows? Time to buy a new company?
lol
 
 
 




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