Hey,

I thought I'd solved my problem with images distorting in spherical mapping, 
by...what? Reading the manual. But, no....

Apparently, creating a 'purely implicit' texture projection is supposed to 
solve this issue of image distortion at the poles. They even have pictures 
proving it. However, I can't get any image to map to a sphere using this 
texture projection method. I also found, in the manual, that one is supposed to 
use an 'image implicit' node to map the image (they don't tell you that 
initially, you have to accidentally find it...). However, that doesn't work 
either. All I get is the dreaded generic color one gets when ones texture 
projection is not in the same universe, if you know what I mean.

Having followed the manual's instructions, what am I missing here?

Thanks for any,
Nancy

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