Everything? It's just another way of working I would say, so mix and match the best of each; polys, subds, psubs and now subdfusion.
Seems like a like a powerful tool and one which works with clean animated booleans. As I understand it, you'll be able to bake the result to regular polys via meshing (which is being optimised for better results). On 31 July 2013 13:36, Simon Reeves <si...@simonreeves.com> wrote: > Looks a bit odd, I don't think I'd like to model everything via booleans ! > > > > > On 31 July 2013 13:19, Paul Griswold < > pgrisw...@fusiondigitalproductions.com> wrote: > >> From what I understand, this is being built by the guy behind Groboto: >> >> http://www.youtube.com/watch?feature=player_embedded&v=hfoT5lHoOYY >> >> http://www.youtube.com/watch?feature=player_embedded&v=VZhOPdmyI0c >> >> It looks like a cross between kit-bashing in 3D-Coat and modeling in MOI. >> >> -Paul >> >> >