This is sweet! It reminds me a bit on ProBooleans for Max, which would output 
SubD-friendly quads from Boolean operations, but Quadrangulation was more of a 
cleanup step rather than a premis, hence it never produced such a clean output.




From what I understand, this is being built by the guy behind Groboto:

http://www.youtube.com/watch?feature=player_embedded&v=hfoT5lHoOYY

http://www.youtube.com/watch?feature=player_embedded&v=VZhOPdmyI0c

It looks like a cross between kit-bashing in 3D-Coat and modeling in MOI.

-Paul



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  Stefan Kubicek                   ste...@keyvis.at
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