This is sweet! It reminds me a bit on ProBooleans for Max, which would output
SubD-friendly quads from Boolean operations, but Quadrangulation was more of a
cleanup step rather than a premis, hence it never produced such a clean output.
From what I understand, this is being built by the guy behind Groboto:
http://www.youtube.com/watch?feature=player_embedded&v=hfoT5lHoOYY
http://www.youtube.com/watch?feature=player_embedded&v=VZhOPdmyI0c
It looks like a cross between kit-bashing in 3D-Coat and modeling in MOI.
-Paul
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