>> is it possible to convert curves to linear curves within ICE?

99% confident it's not possible.



On Thu, Aug 1, 2013 at 9:14 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov> wrote:

> Ciaran,****
>
> ** **
>
> I’m attempting a similar approach now. I think it will be the most
> efficient way actually. I’m working on something now which generates an
> array with a dense set of step positions of the curve and a conversion of
> 0-1 to equal a relative index on the array. I’ve tried using Get Geometry
> Sample and Generate Sample Set but have been unable to get either  to work
> with the density I’m looking for. I’m curious though, is it possible to
> convert curves to linear curves within ICE?****
>
> ** **
>
> ****
>
> ** **
>
> --****
>
> Joey Ponthieux****
>
> LaRC Information Technology Enhanced Services (LITES)****
>
> Mymic Technical Services****
>
> NASA Langley Research Center****
>
> __________________________________________________****
>
> Opinions stated here-in are strictly those of the author and do not ****
>
> represent the opinions of NASA or any other party.****
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ciaran Moloney
> *Sent:* Thursday, August 01, 2013 7:58 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Strands****
>
> ** **
>
> For an OOTB solution, did you try resampling your curve onto a very dense
> linear curve, followed by a chord length reparameterization of that linear
> curve. UV to location on the linear curve should give you a pretty even
> point distribution...
>
>
> Ciaran****
>
> ** **
>
> ** **
>
> On Thu, Aug 1, 2013 at 1:25 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> j.ponthi...@nasa.gov> wrote:****
>
> Rob,****
>
>  ****
>
> This is definitely the issue I am dealing with.****
>
>  ****
>
> Thanks!****
>
>  ****
>
> --****
>
> Joey Ponthieux****
>
> LaRC Information Technology Enhanced Services (LITES)****
>
> Mymic Technical Services****
>
> NASA Langley Research Center****
>
> __________________________________________________****
>
> Opinions stated here-in are strictly those of the author and do not ****
>
> represent the opinions of NASA or any other party.****
>
>  ****
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman
> *Sent:* Wednesday, July 31, 2013 7:46 PM****
>
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Strands****
>
>  ****
>
> Hi Joey,****
>
>
>
> about the normalized U -  see this thread from 2011 with a rich reservoir
> of explanations, techniques, compounds and even an addon that installs a
> compiled ICE node that should hopefully give you what you are after in a
> speedier rate of milliseconds
>
> https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ
> ****
>
>
> also the gradient along the strand issue.. are you talking about render
> time or viewport display?
>
> for use at render - its just a color attribute connected to the material
> in the render tree. an array of strand color though so the attribute
> particle color will not work but if you are using build strand from curve
> it creates an attribute called 'coloralongstrands'  which can be selected
> in the rendertree
>
> for viewport display of gradient. hmm don't think so but if your strands
> are segment dense then you could do a display hack using another pointcloud
> to make a gradient from your strands positions like so (attached jpg)****
>
> ** **
>

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