>> is it possible to convert curves to linear curves within ICE? 99% confident it's not possible.
On Thu, Aug 1, 2013 at 9:14 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Ciaran,**** > > ** ** > > I’m attempting a similar approach now. I think it will be the most > efficient way actually. I’m working on something now which generates an > array with a dense set of step positions of the curve and a conversion of > 0-1 to equal a relative index on the array. I’ve tried using Get Geometry > Sample and Generate Sample Set but have been unable to get either to work > with the density I’m looking for. I’m curious though, is it possible to > convert curves to linear curves within ICE?**** > > ** ** > > **** > > ** ** > > --**** > > Joey Ponthieux**** > > LaRC Information Technology Enhanced Services (LITES)**** > > Mymic Technical Services**** > > NASA Langley Research Center**** > > __________________________________________________**** > > Opinions stated here-in are strictly those of the author and do not **** > > represent the opinions of NASA or any other party.**** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ciaran Moloney > *Sent:* Thursday, August 01, 2013 7:58 AM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Strands**** > > ** ** > > For an OOTB solution, did you try resampling your curve onto a very dense > linear curve, followed by a chord length reparameterization of that linear > curve. UV to location on the linear curve should give you a pretty even > point distribution... > > > Ciaran**** > > ** ** > > ** ** > > On Thu, Aug 1, 2013 at 1:25 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > j.ponthi...@nasa.gov> wrote:**** > > Rob,**** > > **** > > This is definitely the issue I am dealing with.**** > > **** > > Thanks!**** > > **** > > --**** > > Joey Ponthieux**** > > LaRC Information Technology Enhanced Services (LITES)**** > > Mymic Technical Services**** > > NASA Langley Research Center**** > > __________________________________________________**** > > Opinions stated here-in are strictly those of the author and do not **** > > represent the opinions of NASA or any other party.**** > > **** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman > *Sent:* Wednesday, July 31, 2013 7:46 PM**** > > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Strands**** > > **** > > Hi Joey,**** > > > > about the normalized U - see this thread from 2011 with a rich reservoir > of explanations, techniques, compounds and even an addon that installs a > compiled ICE node that should hopefully give you what you are after in a > speedier rate of milliseconds > > https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ > **** > > > also the gradient along the strand issue.. are you talking about render > time or viewport display? > > for use at render - its just a color attribute connected to the material > in the render tree. an array of strand color though so the attribute > particle color will not work but if you are using build strand from curve > it creates an attribute called 'coloralongstrands' which can be selected > in the rendertree > > for viewport display of gradient. hmm don't think so but if your strands > are segment dense then you could do a display hack using another pointcloud > to make a gradient from your strands positions like so (attached jpg)**** > > ** ** >