I was wondering about Rob Wuijster suggestion : /
"//Softimage 2012/13? came with a 3rd party addon for this. It was a
separate install/plugin. Not sure if this is still the case.//"/
Was he talking about a car setup pluggin ?
Le 05/08/2013 20:28, Alan Fregtman a écrit :
I would guess he means the one from Andy Nicholas in his car rig
tutorial that Jeremie Passerin linked to in his response (also first
response to this thread)...
http://www.andynicholas.com/?p=1549
On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel
<olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:
What free pluggin ?
Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit :
This is great guys. Awesome tutorial and a free plugin. How
cool is that? And yes good idea about the pre blurred wheel.
Cheers!
Pingo
On 09/07/2013, at 18.31, Andy Jones <andy.jo...@gmail.com
<mailto:andy.jo...@gmail.com>> wrote:
One tip is to make sure you've got a plan in mind for how
to deal with
the wheels. There are a few different ways to solve it.
Probably the
simplest is to render with full 3D motion blur, and use enough
transform steps so that the wheels don't do strange
things. Of
course, this can have an impact on render times, depending
on what
you're using and how your settings are dialed.
Another option is to us a pre-blurred spinny wheel image.
Or you can
apply a sort of elliptical blur in comp prior to post
motion blur.
Neither of these techniques produce a physically accurate
image,
however. True motion blur of wheel rims is a really
unique-looking
thing that is difficult to recreate by other means.
Another option I've used in the past was to temporally
oversample and
use a motion interpolated retime, such as
kronos/oflow/twixtor. At
the time, I used a OpenGL so that the render times were
low enough to
make oversampling viable.
Really, for me this was one of the big reasons I decided
that the long
term future for rendering will be full 3d motion blur, and
I try to
build my lighting/compositing workflows with that in mind.
On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev
<xsil...@comxnet.dk <mailto:xsil...@comxnet.dk>> wrote:
No car lovers out there :)
On 06/07/2013, at 22.41, Pingo van der Brinkloev
<xsil...@comxnet.dk <mailto:xsil...@comxnet.dk>> wrote:
Hey,
I have an upcoming project where a car(3D) is
driving inbetween shapes, that turn out to be a
logo. It's gonna be semi realistic, so I need to
make the cars movements believable. I have a fast
edit (quick cuts), so I'm probably going to
animate by hand (don't think I need dynamics). But
if anybody has some heads up, dos and don'ts about
car-related animation it'd be greatly appreciated.
It's a Formula1 btw.
Cheers!
P