There is Craft 4-Wheeler Free on their site but I don't know if it will work for softimage.

Le 05/08/2013 20:54, Alan Fregtman a écrit :
Yep, that. It used to come included in the Softimage installer. Not sure what happened. Maybe their deal with AD fell through?



On Mon, Aug 5, 2013 at 2:52 PM, David Barosin <dbaro...@gmail.com <mailto:dbaro...@gmail.com>> wrote:

    Maybe this?
    
http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage



    On Mon, Aug 5, 2013 at 2:49 PM, olivier jeannel
    <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:

        I was wondering about Rob Wuijster suggestion : /
        "//Softimage 2012/13? came with a 3rd party addon for this. It
        was a separate install/plugin. Not sure if this is still the
        case.//"/
        Was he talking about a car setup pluggin ?


        Le 05/08/2013 20:28, Alan Fregtman a écrit :
        I would guess he means the one from Andy Nicholas in his car
        rig tutorial that Jeremie Passerin linked to in his response
        (also first response to this thread)...
        http://www.andynicholas.com/?p=1549



        On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel
        <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:

            What free  pluggin ?

            Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit :

                This is great guys. Awesome tutorial and a free
                plugin. How cool is that? And yes good idea about the
                pre blurred wheel.

                Cheers!

                Pingo

                On 09/07/2013, at 18.31, Andy Jones
                <andy.jo...@gmail.com <mailto:andy.jo...@gmail.com>>
                wrote:

                    One tip is to make sure you've got a plan in mind
                    for how to deal with
                    the wheels.  There are a few different ways to
                    solve it.  Probably the
                    simplest is to render with full 3D motion blur,
                    and use enough
                    transform steps so that the wheels don't do
                    strange things.  Of
                    course, this can have an impact on render times,
                    depending on what
                    you're using and how your settings are dialed.

                    Another option is to us a pre-blurred spinny
                    wheel image.  Or you can
                    apply a sort of elliptical blur in comp prior to
                    post motion blur.
                    Neither of these techniques produce a physically
                    accurate image,
                    however.  True motion blur of wheel rims is a
                    really unique-looking
                    thing that is difficult to recreate by other means.

                    Another option I've used in the past was to
                    temporally oversample and
                    use a motion interpolated retime, such as
                    kronos/oflow/twixtor.  At
                    the time, I used a OpenGL so that the render
                    times were low enough to
                    make oversampling viable.

                    Really, for me this was one of the big reasons I
                    decided that the long
                    term future for rendering will be full 3d motion
                    blur, and I try to
                    build my lighting/compositing workflows with that
                    in mind.

                    On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der
                    Brinkloev
                    <xsil...@comxnet.dk <mailto:xsil...@comxnet.dk>>
                    wrote:

                        No car lovers out there :)

                        On 06/07/2013, at 22.41, Pingo van der
                        Brinkloev <xsil...@comxnet.dk
                        <mailto:xsil...@comxnet.dk>> wrote:

                            Hey,

                            I have an upcoming project where a
                            car(3D) is driving inbetween shapes, that
                            turn out to be a logo. It's gonna be semi
                            realistic, so I need to make the cars
                            movements believable. I have a fast edit
                            (quick cuts), so I'm probably going to
                            animate by hand (don't think I need
                            dynamics). But if anybody has some heads
                            up, dos and don'ts about car-related
                            animation it'd be greatly appreciated.
                            It's a Formula1 btw.

                            Cheers!

                            P











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