yes, it uses the same license.
-H
On 12.08.2013 11:51, Oscar Juarez wrote:
One question about this, is splice licensing the same as creation
platform, meaning individuals have access to it for home use?
On Mon, Aug 12, 2013 at 11:26 AM, Helge Mathee <helge.mat...@gmx.net
<mailto:helge.mat...@gmx.net>> wrote:
hey Thomas,
I am not sure what the order of priorities currently is for our
client,
but we are considering to build 3DSMax, Cinema4D as well as Houdini.
The good news is that Splice is truely portable, so it doesn't
hurt if you
build out functionality in maya / softimage to be later used in max.
-H
On 12.08.2013 11:25, Thomas Volkmann wrote:
This is so awesome!
Is Splice for Max coming anytime soon? People here don't become
that excited when I show them Maya/SI videos :/
And most important my toenails won't roll up every time I
doubleclick the max-icon on my desktop (which is way too often
these days).
cheers,
Thomas
Paul Doyle <technove...@gmail.com>
<mailto:technove...@gmail.com> hat am 9. August 2013 um 18:06
geschrieben:
Hi everyone – we’ve been pushing along on Splice, and will be
making the first drop of Splice for Softimage to our closed
testing group next week. I thought you’d appreciate a look at
what we’ve done.
https://vimeo.com/72047932
This video gives a detailed introduction into Creation:Splice
inside of Softimage and its concepts. In the video Splice is
used to build a custom rig solver, design it inside of
Softimage, re-use it within Softimage and finally loading it
inside of Maya as well.
https://vimeo.com/72048058
This video shows how to build procedural geometry using Splice
within Softimage. Splice is used to build a custom polygonmesh
cloning functionality, which is designed inside of Softimage,
and then used within Maya.
https://vimeo.com/72048181
This video shows two additional samples. The first one shows a
custom simulation rig functionality to perform a verlet
simulation for a rope like effect, both used within Softimage
and Maya. The second sample is a procedural geometry generator
cloning a mesh onto a surface, which is as well used within
Softimage and Maya to showcase the portability of Splice.
Let us know what you think – if you’d like to join the Splice
testing group, please email b...@fabricengine.com
<mailto:b...@fabricengine.com> with a bit of information about
your skillset and background. Splice is targeted at TDs that can
write Python, so please keep that in mind – this is not an
end-user tool.
Thanks a lot,
Paul