Oh dear, seems it isn't the answer, looks like .bin is my only hope...  anyone, 
anyone, bueller...

N

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Friday, 16 August 2013 5:35 PM
To: softimage@listproc.autodesk.com
Subject: RE: bin format from soft to maya

Never mind gang, Exocortex crate seems to be the answer!

N
________________________________
From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus 
[n...@altvfx.com]
Sent: 16 August 2013 16:16
To: <softimage@listproc.autodesk.com>
Subject: bin format from soft to maya
Hi folks, this is a strange one, I need to get particles from ICE to maya via 
the realflow bin format.  This is because this seems to be the only format that 
the Naiad emp converter works with from ICE.

All works fine but I don't seem to be able to get point velocity into Maya, 
which is the whole purpose of the exercise...
I have tried adding velocity in the tree, even using names that Maya would 
recognise (like WorldVelocity and AngularVelocityPP)

Any help greatly appreciated.

N

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