Something like this perhaps? http://www.si-community.com/community/viewtopic.php?f=15&t=3572
(see Chris_TC's response.) On Wed, Aug 28, 2013 at 6:03 PM, Kris Rivel <krisri...@gmail.com> wrote: > Been searching around for methods to take a polymesh where every poly has > been disconnected and do some random rotation and scaling based on > proximity to a mesh or inside a null, etc. to get a nice offset effect. > Any suggestions? I don't really need a particle method unless its the > only option. I can get something working with some of the built in stuff > but it either moves the entire mesh or just one island/poly. > > Kris >