Something like this perhaps?
http://www.si-community.com/community/viewtopic.php?f=15&t=3572

(see Chris_TC's response.)



On Wed, Aug 28, 2013 at 6:03 PM, Kris Rivel <krisri...@gmail.com> wrote:

> Been searching around for methods to take a polymesh where every poly has
> been disconnected and do some random rotation and scaling based on
> proximity to a mesh or inside a null, etc. to get a nice offset effect.
>  Any suggestions?  I don't really need a particle method unless its the
> only option.  I can get something working with some of the built in stuff
> but it either moves the entire mesh or just one island/poly.
>
> Kris
>

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