Thanks Alan...didn't see that one...I'm going to try that out!

Kris


On Wed, Aug 28, 2013 at 6:51 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote:

> Something like this perhaps?
> http://www.si-community.com/community/viewtopic.php?f=15&t=3572
>
> (see Chris_TC's response.)
>
>
>
> On Wed, Aug 28, 2013 at 6:03 PM, Kris Rivel <krisri...@gmail.com> wrote:
>
>> Been searching around for methods to take a polymesh where every poly has
>> been disconnected and do some random rotation and scaling based on
>> proximity to a mesh or inside a null, etc. to get a nice offset effect.
>>  Any suggestions?  I don't really need a particle method unless its the
>> only option.  I can get something working with some of the built in stuff
>> but it either moves the entire mesh or just one island/poly.
>>
>> Kris
>>
>
>

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