Thanks Alan...didn't see that one...I'm going to try that out! Kris
On Wed, Aug 28, 2013 at 6:51 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote: > Something like this perhaps? > http://www.si-community.com/community/viewtopic.php?f=15&t=3572 > > (see Chris_TC's response.) > > > > On Wed, Aug 28, 2013 at 6:03 PM, Kris Rivel <krisri...@gmail.com> wrote: > >> Been searching around for methods to take a polymesh where every poly has >> been disconnected and do some random rotation and scaling based on >> proximity to a mesh or inside a null, etc. to get a nice offset effect. >> Any suggestions? I don't really need a particle method unless its the >> only option. I can get something working with some of the built in stuff >> but it either moves the entire mesh or just one island/poly. >> >> Kris >> > >