Thanks for the reply...

But I dont think that is the issue here...turbulize working fine with any
kind of animated object except polygonizer object... On polygonizer object,
on every frame poly count changes.. that may be the reason.(just my guess).

i tried the way Vincent suggested but not working...

@Vladimir: there is no turbulance animation on underlying object then why
it will change on polygonizer. its just translation animation. I guess I am
missing some thing here...




On Thu, Sep 5, 2013 at 12:49 AM, Vladimir Jankijevic <
vladi...@elefantstudios.ch> wrote:

> turbulence depends on the pointpositions of the underlying object. That's
> why it changes.
>
>
> On Wed, Sep 4, 2013 at 2:56 PM, Debdas Mohanty <devj...@gmail.com> wrote:
>
>> Hello everyone,
>>
>> Hopefully this time someone reply my question..
>>
>>  I created a simple animated sphere and added ICE turbulence (Animated
>> Off) on modeling stag .
>> its working  perfectly as expected ..
>>
>> Next I created a polygonizer on top of the same animated turbulized
>> sphere. and added turbulence on it (Animated Off).
>>
>> Here i have problem... even though animated off inside the "Turbulize
>> around value" node why the surface is animating.
>>
>> I could not find any solution to stop turbulence on it...
>>
>> If anyone has any solution please share..
>>
>> Regards
>>
>> Debadas Mohanty
>>
>>
>> --
>> Regards,
>>
>> Debdas Mohanty
>> Fx Artist
>>
>
>


-- 
Regards,

Debdas Mohanty
Fx Artist

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