Indeed, maybe the problem has to do with how polygonizer works. But I don't
have it here.
Maybe send a simple scene to the list so we can have a look at it?


On Wed, Sep 4, 2013 at 3:48 PM, Debdas Mohanty <devj...@gmail.com> wrote:

> Thanks for the reply...
>
> But I dont think that is the issue here...turbulize working fine with any
> kind of animated object except polygonizer object... On polygonizer object,
> on every frame poly count changes.. that may be the reason.(just my guess).
>
> i tried the way Vincent suggested but not working...
>
> @Vladimir: there is no turbulance animation on underlying object then why
> it will change on polygonizer. its just translation animation. I guess I am
> missing some thing here...
>
>
>
>
> On Thu, Sep 5, 2013 at 12:49 AM, Vladimir Jankijevic <
> vladi...@elefantstudios.ch> wrote:
>
>> turbulence depends on the pointpositions of the underlying object. That's
>> why it changes.
>>
>>
>> On Wed, Sep 4, 2013 at 2:56 PM, Debdas Mohanty <devj...@gmail.com> wrote:
>>
>>> Hello everyone,
>>>
>>> Hopefully this time someone reply my question..
>>>
>>>  I created a simple animated sphere and added ICE turbulence (Animated
>>> Off) on modeling stag .
>>> its working  perfectly as expected ..
>>>
>>> Next I created a polygonizer on top of the same animated turbulized
>>> sphere. and added turbulence on it (Animated Off).
>>>
>>> Here i have problem... even though animated off inside the "Turbulize
>>> around value" node why the surface is animating.
>>>
>>> I could not find any solution to stop turbulence on it...
>>>
>>> If anyone has any solution please share..
>>>
>>> Regards
>>>
>>> Debadas Mohanty
>>>
>>>
>>> --
>>> Regards,
>>>
>>> Debdas Mohanty
>>> Fx Artist
>>>
>>
>>
>
>
> --
> Regards,
>
> Debdas Mohanty
> Fx Artist
>

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