Indeed, maybe the problem has to do with how polygonizer works. But I don't have it here. Maybe send a simple scene to the list so we can have a look at it?
On Wed, Sep 4, 2013 at 3:48 PM, Debdas Mohanty <devj...@gmail.com> wrote: > Thanks for the reply... > > But I dont think that is the issue here...turbulize working fine with any > kind of animated object except polygonizer object... On polygonizer object, > on every frame poly count changes.. that may be the reason.(just my guess). > > i tried the way Vincent suggested but not working... > > @Vladimir: there is no turbulance animation on underlying object then why > it will change on polygonizer. its just translation animation. I guess I am > missing some thing here... > > > > > On Thu, Sep 5, 2013 at 12:49 AM, Vladimir Jankijevic < > vladi...@elefantstudios.ch> wrote: > >> turbulence depends on the pointpositions of the underlying object. That's >> why it changes. >> >> >> On Wed, Sep 4, 2013 at 2:56 PM, Debdas Mohanty <devj...@gmail.com> wrote: >> >>> Hello everyone, >>> >>> Hopefully this time someone reply my question.. >>> >>> I created a simple animated sphere and added ICE turbulence (Animated >>> Off) on modeling stag . >>> its working perfectly as expected .. >>> >>> Next I created a polygonizer on top of the same animated turbulized >>> sphere. and added turbulence on it (Animated Off). >>> >>> Here i have problem... even though animated off inside the "Turbulize >>> around value" node why the surface is animating. >>> >>> I could not find any solution to stop turbulence on it... >>> >>> If anyone has any solution please share.. >>> >>> Regards >>> >>> Debadas Mohanty >>> >>> >>> -- >>> Regards, >>> >>> Debdas Mohanty >>> Fx Artist >>> >> >> > > > -- > Regards, > > Debdas Mohanty > Fx Artist >