Oh and it's XSI2013. I would have to check in 2014

On 6 September 2013 16:49, Jeremie Passerin <gerem....@gmail.com> wrote:

> The new layer is the current layer on my test.
> So I vote for a bug too ;-)
>
> thanks
>
>
> On 6 September 2013 16:45, Matt Lind <ml...@carbinestudios.com> wrote:
>
>> Edit:****
>>
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>> Just thought about it – depends on whether or not the new animation layer
>> is defined as current or not.  ****
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>> ** **
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>> If the new layer is not set to be the current layer, then the behavior
>> you’re experiencing is correct as your last key from the base layer is set
>> to false.****
>>
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>>
>> If the new layer is the current layer, then it’s a bug as the last key
>> was set to true.****
>>
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>> Matt****
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>> *From:* Matt Lind
>> *Sent:* Friday, September 06, 2013 4:43 PM
>> *To:* 'softimage@listproc.autodesk.com'
>> *Subject:* RE: Animation layers and Boolean parameters****
>>
>> ** **
>>
>> Sounds like a bug to me, but of the small annoyance kind.****
>>
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>>
>> Matt****
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>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>> *On Behalf Of *Jeremie Passerin
>>
>> *Sent:* Friday, September 06, 2013 4:41 PM
>> *To:* softimage
>> *Subject:* Re: Animation layers and Boolean parameters****
>>
>> ** **
>>
>> just tested and yeah I have the same issue with the viewvis parameter****
>>
>> ** **
>>
>> On 6 September 2013 16:21, Matt Lind <ml...@carbinestudios.com> wrote:***
>> *
>>
>> Do you get the same behavior when keying a native Boolean parameter
>> instead of a custom parameter?  CustomParamSets are kind of the wild west
>> in terms of behavior.  I would test a Boolean parameter like viewvis and
>> compare with a Boolean on a self installing customproperty.****
>>
>>  ****
>>
>> Under the hold the animation layer system is actually the animation mixer
>> which has it’s own rules and logic.  Perhaps some of that is bubbling up.
>> ****
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>> Matt****
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>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin
>> *Sent:* Friday, September 06, 2013 4:08 PM
>> *To:* softimage
>> *Subject:* Animation layers and Boolean parameters****
>>
>>  ****
>>
>> Before I log a bug report, I want to make sure I'm not doing something
>> stupid. ****
>>
>> Here is what I do. ****
>>
>>  ****
>>
>> - New Scene****
>>
>> - Create a null****
>>
>> - Create a custom property on that null with a boolean parameter****
>>
>> - Set a key on the parameter ( value = False )****
>>
>> - Now create a new animation layer
>> - Set the param to True and Key
>> - Move to another frame and key again
>> BAM ! The parameter is set to False without asking !****
>>
>>  ****
>>
>> Am I doing anything wrong there ?****
>>
>>  ****
>>
>>  ****
>>
>> You can also reproduce the bug with this script : ****
>>
>> Application.NewScene("", "")****
>>
>> Application.GetPrim("Null", "", "", "")****
>>
>> Application.AddProp("Custom_parameter_list", "", "", "CustomPSet", "")***
>> *
>>
>> Application.SIAddCustomParameter("null", "Param", "siBool", 0, 0, 1, "",
>> 2053, 0, 1, "", "")****
>>
>> Application.SelectObj("null.CustomPSet", "", "")****
>>
>> Application.SetValue("null.CustomPSet.Param", True, "")****
>>
>> Application.SetValue("null.CustomPSet.Param", False, "")****
>>
>> Application.SaveKey("null.CustomPSet.Param", 1, "", "", "", "", "")****
>>
>> Application.AddAnimationLayer("Scene_Root", "", 1)****
>>
>> Application.SetValue("null.CustomPSet.Param", True, "")****
>>
>> Application.SaveKey("null.CustomPSet.Param", 1, "", "", "", "", "")****
>>
>> Application.SetValue("PlayControl.Key", 10, "")****
>>
>> Application.SetValue("PlayControl.Current", 10, "")****
>>
>> Application.SaveKey("null.CustomPSet.Param", 10, "", "", "", "", "")****
>>
>> ** **
>>
>
>

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