Try Clamp the random value node, sometimes it gives a -1 when frankly it
shouldn't
On 13 Sep 2013 19:02, "adrian wyer" <adrian.w...@fluid-pictures.com> wrote:

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> we have a problem;****
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> pointcloud A scatters random geometry from group A on a surface****
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> pointcloud B (which is a duplicate of pointcloud A) scatters random
> geometry from group B on the same surface****
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> with me so far?****
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> the purpose of this is to have the same objects (****Arnold**** standins
> of trees) on 2 clouds, Colour ones for RGB, black ones for depth pass****
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> (you can't override standin materials, scattered with ICE.... go figure)**
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> problem  the two clouds pick DIFFERENT random objects in each case, they
> DON'T MATCH!****
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> i have a scene to repro if anyone fancies a look..... this is a Soft
> problem (the override thing is ****arnold****'s)****
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> the workaround is to duplicate cloud A, freeze it, and in a new ICE tree,
> reset the shape using a copy of the original portion of the original ICE
> tree****
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> confused? we were...****
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> a****
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> Adrian Wyer
> Fluid Pictures
> ************75-77 Margaret St************.
> ************London************
> W1W 8SY
> ++44(0) 207 580 0829 ****
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>
> adrian.w...@fluid-pictures.com****
>
> www.fluid-pictures.com ****
>
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> Fluid Pictures Limited is registered in ******England****** and **********
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> Company number:5657815
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