Try Clamp the random value node, sometimes it gives a -1 when frankly it shouldn't On 13 Sep 2013 19:02, "adrian wyer" <adrian.w...@fluid-pictures.com> wrote:
> ** ** ** ** ** > > we have a problem;**** > > ** ** > > pointcloud A scatters random geometry from group A on a surface**** > > ** ** > > pointcloud B (which is a duplicate of pointcloud A) scatters random > geometry from group B on the same surface**** > > ** ** > > with me so far?**** > > ** ** > > the purpose of this is to have the same objects (****Arnold**** standins > of trees) on 2 clouds, Colour ones for RGB, black ones for depth pass**** > > ** ** > > (you can't override standin materials, scattered with ICE.... go figure)** > ** > > ** ** > > problem the two clouds pick DIFFERENT random objects in each case, they > DON'T MATCH!**** > > ** ** > > i have a scene to repro if anyone fancies a look..... this is a Soft > problem (the override thing is ****arnold****'s)**** > > ** ** > > the workaround is to duplicate cloud A, freeze it, and in a new ICE tree, > reset the shape using a copy of the original portion of the original ICE > tree**** > > ** ** > > confused? we were...**** > > ** ** > > a**** > > ** ** > > ** ** > > ** ** > > Adrian Wyer > Fluid Pictures > ************75-77 Margaret St************. > ************London************ > W1W 8SY > ++44(0) 207 580 0829 **** > > > adrian.w...@fluid-pictures.com**** > > www.fluid-pictures.com **** > > ** ** > > Fluid Pictures Limited is registered in ******England****** and ********** > **Wales************. > Company number:5657815 > VAT number: 872 6893 71**** > > ** ** >