Ah! Nice trick! I'll keep it in mind.
Nope, I don't think I've got GEAR, but I will look it up definitely. I'm all ears when it comes to hearing about tools/compounds I should get to make my rigging work easier. Thanks Matt/Eric!

*Sergio Mucino*
Lead Rigger
Modus FX

On 20/09/2013 1:03 PM, Eric Thivierge wrote:
You can add 0 and it will normalize. :)

On September-20-13 12:45:11 PM, Matt Morris wrote:
You're welcome! Btw have you got GEAR installed? There are some veeery
useful tools on the shapes, envelope and weightmaps side in the drop
down menu.

Also, if you select all your deformers in the weight editor, using the
add and normalize mode on, add 0.0001 or something similar - that will
normalize all your weights.


On 20 September 2013 17:38, Sergio Mucino<sergio.muc...@modusfx.com
<mailto:sergio.muc...@modusfx.com>>  wrote:

     Thanks Eric! Fortunately, Matt's suggestion worked for me. I did
     have to do quite a bit of re-normalization (I wish there was a
     more automatic way of doing this, at least for vertex weights that
     only have 1 deformer influence), but everything seems to be all
     love and goodness.
     Thanks for the suggestion though!


     *Sergio Mucino*
     Lead Rigger
     Modus FX

     On 20/09/2013 12:26 PM, Eric Thivierge wrote:
     You'll have to script it. Also you're going to have to rescale
     the weight contribution since the number of deformers is
     different. The percentage influence is not going to be normalized
     otherwise.

     On Sep 20, 2013 11:29 AM, "Matt Morris"<matt...@gmail.com
     <mailto:matt...@gmail.com>>  wrote:

         Could export the weights in the weight editor for the first
         mesh, and import them onto the second mesh, then remove the
         deformers you don't need from the second mesh envelope.




         On 20 September 2013 16:22, Sergio Mucino
         <sergio.muc...@modusfx.com
         <mailto:sergio.muc...@modusfx.com>>  wrote:

             Hello all. Mr. Pest here again. Nothing like a little
             "oh, no, again" just before the weekend :-) .
             I have a rather seemingly simple question. I have two
             meshes that are slightly different in shape in some
             parts, but identical in topology. One of them is already
             bound and weighted to deformers. The other one is also,
             but it's bound to less deformers than the first ones, and
             the weights are not set (all points are weighted to one
             deformer right now).
             So, my question is... how do I transfer the weights from
             the deformers present in the second (target) mesh from
             the first (source) mesh? I'm not sure I can use GATOR for
             several reasons...

             1. It doesn't like the fact that I already have a cluster
             and Envelope Op on the target mesh (I guess I could
             delete it, and try again, but I thought I'd ask first).
             2. It seems to be good for "Transfer All" cases, but in
             this case, the number of deformers on each envelope is
             different. I want to transfer only weights to specific
             deformers, not all of them.

             What would be the appropriate way to do this? Thanks for
             the help again!
             --
             *Sergio Mucino*
             Lead Rigger
             Modus FX

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