I'm working on a tool that requires that I group many polymeshes together (hundreds of polymesh items). In most cases, the group I want to place them in will already exist. I'm currently getting the group, looping over the meshes, and using AddMember(). But that is killing my performance. The odd thing is that if the Group doesn't exist, my code creates the group first, then adds the meshes, and it's done in a split second. Any insight into best practices for adding meshes to groups?
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*Tim Crowson
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*Magnetic Dreams, Inc.
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