Aha! I missed that, but that makes sense. I'll give that a shot. Thanks Alan.
-Tim

On 9/30/2013 1:37 PM, Alan Fregtman wrote:
Contradictory to its name, the AddMember() method can add multiple member_s_ to a group if you feed it a collection.

Instead of adding one by one, prepare an XSICollection object with what the group needs, and call AddMember() once per group. That should be pretty quick.




On Mon, Sep 30, 2013 at 2:26 PM, Tim Crowson <tim.crow...@magneticdreams.com <mailto:tim.crow...@magneticdreams.com>> wrote:

    I'm working on a tool that requires that I group many polymeshes
    together (hundreds of polymesh items). In most cases, the group I
    want to place them in will already exist. I'm currently getting
    the group, looping over the meshes, and using AddMember(). But
    that is killing my performance. The odd thing is that if the Group
    doesn't exist, my code creates the group first, then adds the
    meshes, and it's done in a split second. Any insight into best
    practices for adding meshes to groups?
--
    *Tim Crowson
    */Lead CG Artist/

    *Magnetic Dreams, Inc.
    *2525 Lebanon Pike, Building C. Nashville, TN 37214
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*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
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