When I see the other chaps using it, ncloth seems pretty great though - modular apps are the future. We don't need to do everything in one app, we just need a good base, and good i/o.
Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 1 October 2013 08:44, Stefan Kubicek <s...@tidbit-images.com> wrote: > http://www.maxon.net/ > http://www.luxology.com/ > > Both do a lot of stuff really well. > > > http://www.sidefx.com <http://www.sidefx.com/> :P > > > > > > Le 30/09/2013 12:44 PM, Sergio Mucino a écrit : > >> Ugh. Tough cookie. This is one of those very delicate topics that > >> usually end with rotten vegetables flying from camp to camp. It just > >> happens that some people take the tools they use quite personally. > >> I think it's all a matter of perspective, and personal preference. Of > >> course, we can all start arguing over technical aspects of each > >> product's architecture and data models, but that's just another rabbit > >> hole. Workflows... tools... aesthetics... all rabbit holes. > >> I've had to work with Maya, Max, Modo, and now Soft, and each app has > >> its strengths and weaknesses (granted, some have more of one than the > >> other), and depending what kind of job you have, and what kind of > >> stuff you have to deal with, your tool is either going to make it a > >> pleasant job, or your worst nightmare. > >> However, you've pretty much hit the nail on the head. Adesk is a > >> company who's primary objective is to make money, and we may like it > >> or not, but absolutely nothing on this planet (short of a complete > >> fail of the international money markets) will change that. And when it > >> comes to making money, Adesk will of course put all its money on the > >> horse that's winning the race. And we may like it or not, but that is > >> Maya (and by winning the race I mean purely making more money). > >> I don't want to start yet another discussion over the virtues or > >> defects of each product and their future. Just trying to keep in the > >> picture the fact that Adesk looks at this from a completely different > >> perspective than users (and it's not only about how much money it's > >> making, but also about how much it costs). So, let's just focus on the > >> facts... > >> > >> * Adesk has 3 completely redundant products on its product line (Max, > >> Maya, and Soft... they all are end-to-end DCC applications. They do > >> things differently, but they all produce quality results). > >> * There are 3 different development teams working on these products. > >> * Max and Maya compete for the most seats in different industries. > >> > >> So, as a purely software development-focused entity, you'd ask > >> yourself "Why do I need three? What if I had all my users only using > >> one?". It does make sense... less development costs for same revenue > >> (this is all "in theory" of course). And from that POV, it makes more > >> sense to try to move less users to a different product than more of > >> them... hence, Maya is their winning horse (whereas users decide to > >> leave their current tool of choice for Maya is still to be seen). > >> So, it doesn't really matter how great ICE is, or how more modern > >> Softs architecture is, or how friendly Max is. These are all things > >> that can eventually be implemented in another code base (technical > >> issues and business concerns aside). It's a matter of getting > >> favorable quarterly results. Period. > >> I think the real unfortunate aspect of this is that there is NO real > >> contender/alternative to an application of Maya/Soft's maturity and > >> capabilites. And Adesk knows it. Therefore, they can afford to play > >> different strategies withl little risk involved. > >> > >> And I think I've gone on long enough, and it's lunch time (and not to > >> mention, Monday...) > >> > >> *Sergio Mucino* > >> Lead Rigger > >> Modus FX > >> > >> On 30/09/2013 12:05 PM, John Richard Sanchez wrote: > >>> I agree. But numbers do count as most studios use maya and I need to > >>> go where the work is. > >>> > >>> > >>> On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall <hack...@outlook.com > >>> <mailto:hack...@outlook.com>> wrote: > >>> > >>> I approached learning a bit as an occupational hazard. The job > >>> needed ncloth for legacy reasons so i thought, ok, how bad can it > >>> be. nCloth seemed to do the trick, and no doubt there are other > >>> parts of maya that are good but good lord it's unpleasant to use. > >>> As many of us suspect, it's simply a case of seat numbers and > >>> nothing to do with how good a package is as to where AD pitch it. > >>> If they seriously expect something like maya to be the future > >>> they're all barking mad....... and as such I'm failry sure that > >>> can't be the future. Fingers crossed..... > >>> > >>> just my 5 pence worth..... > >>> > >>> > ........................................................................... > >>> http://www.hackneyeffects.com/ > >>> https://vimeo.com/user4174293 > >>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 > >>> > >>> > >>> http://www.flickr.com/photos/lord_hackney/ > >>> http://spylon.tumblr.com/ > >>> > >>> This email and any attachments to it may be confidential and are > >>> intended solely for the use of the individual to whom it is > >>> addressed. 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