When I see the other chaps using it, ncloth seems pretty great though -
modular apps are the future. We don't need to do everything in one app, we
just need a good base, and good i/o.



Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*


On 1 October 2013 08:44, Stefan Kubicek <s...@tidbit-images.com> wrote:

> http://www.maxon.net/
> http://www.luxology.com/
>
> Both do a lot of stuff really well.
>
> > http://www.sidefx.com <http://www.sidefx.com/> :P
> >
> >
> > Le 30/09/2013 12:44 PM, Sergio Mucino a écrit :
> >> Ugh. Tough cookie. This is one of those very delicate topics that
> >> usually end with rotten vegetables flying from camp to camp. It just
> >> happens that some people take the tools they use quite personally.
> >> I think it's all a matter of perspective, and personal preference. Of
> >> course, we can all start arguing over technical aspects of each
> >> product's architecture and data models, but that's just another rabbit
> >> hole. Workflows... tools... aesthetics... all rabbit holes.
> >> I've had to work with Maya, Max, Modo, and now Soft, and each app has
> >> its strengths and weaknesses (granted, some have more of one than the
> >> other), and depending what kind of job you have, and what kind of
> >> stuff you have to deal with, your tool is either going to make it a
> >> pleasant job, or your worst nightmare.
> >> However, you've pretty much hit the nail on the head. Adesk is a
> >> company who's primary objective is to make money, and we may like it
> >> or not, but absolutely nothing on this planet (short of a complete
> >> fail of the international money markets) will change that. And when it
> >> comes to making money, Adesk will of course put all its money on the
> >> horse that's winning the race. And we may like it or not, but that is
> >> Maya (and by winning the race I mean purely making more money).
> >> I don't want to start yet another discussion over the virtues or
> >> defects of each product and their future. Just trying to keep in the
> >> picture the fact that Adesk looks at this from a completely different
> >> perspective than users (and it's not only about how much money it's
> >> making, but also about how much it costs). So, let's just focus on the
> >> facts...
> >>
> >> * Adesk has 3 completely redundant products on its product line (Max,
> >> Maya, and Soft... they all are end-to-end DCC applications. They do
> >> things differently, but they all produce quality results).
> >> * There are 3 different development teams working on these products.
> >> * Max and Maya compete for the most seats in different industries.
> >>
> >> So, as a purely software development-focused entity, you'd ask
> >> yourself "Why do I need three? What if I had all my users only using
> >> one?". It does make sense... less development costs for same revenue
> >> (this is all "in theory" of course). And from that POV, it makes more
> >> sense to try to move less users to a different product than more of
> >> them... hence, Maya is their winning horse (whereas users decide to
> >> leave their current tool of choice for Maya is still to be seen).
> >> So, it doesn't really matter how great ICE is, or how more modern
> >> Softs architecture is, or how friendly Max is. These are all things
> >> that can eventually be implemented in another code base (technical
> >> issues and business concerns aside). It's a matter of getting
> >> favorable quarterly results. Period.
> >> I think the real unfortunate aspect of this is that there is NO real
> >> contender/alternative to an application of Maya/Soft's maturity and
> >> capabilites. And Adesk knows it. Therefore, they can afford to play
> >> different strategies withl little risk involved.
> >>
> >> And I think I've gone on long enough, and it's lunch time (and not to
> >> mention, Monday...)
> >>
> >> *Sergio Mucino*
> >> Lead Rigger
> >> Modus FX
> >>
> >> On 30/09/2013 12:05 PM, John Richard Sanchez wrote:
> >>> I agree. But numbers do count as most studios use maya and I need to
> >>> go where the work is.
> >>>
> >>>
> >>> On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall <hack...@outlook.com
> >>> <mailto:hack...@outlook.com>> wrote:
> >>>
> >>>     I approached learning a bit as an occupational hazard. The job
> >>>     needed ncloth for legacy reasons so i thought, ok, how bad can it
> >>>     be. nCloth seemed to do the trick, and no doubt there are other
> >>>     parts of maya that are good but good lord it's unpleasant to use.
> >>>     As many of us suspect, it's simply a case of seat numbers and
> >>>     nothing to do with how good a package is as to where AD pitch it.
> >>>     If they seriously expect something like maya to be the future
> >>>     they're all barking mad....... and as such I'm failry sure that
> >>>     can't be the future. Fingers crossed.....
> >>>
> >>>     just my 5 pence worth.....
> >>>
> >>>
> ...........................................................................
> >>>     http://www.hackneyeffects.com/
> >>>     https://vimeo.com/user4174293
> >>>     http://www.linkedin.com/pub/andi-farhall/b/496/b21
> >>>
> >>>
> >>>     http://www.flickr.com/photos/lord_hackney/
> >>>     http://spylon.tumblr.com/
> >>>
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> ---------------------------------------------
>    Stefan Kubicek                  ste...@keyvis.at
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