- merge two small meshes
- go into the explorer an switch it to application (A)
- go to scene defaults/operators
there is now a default preset of the merge op for this scene, double click that and set tolerance to 0.
next time you use the merge op in this scene it uses these default values.
- go into the explorer an switch it to application (A)
- go to scene defaults/operators
there is now a default preset of the merge op for this scene, double click that and set tolerance to 0.
next time you use the merge op in this scene it uses these default values.
-- christian keller visual effects|direction
+49 179 69 36 248 chris3...@me.com http://vimeo.com/channels/96149
Am 06. November 2013 um 10:33 schrieb Vladimir Jankijevic <vladi...@elefantstudios.ch>:
yes. just merge two simple objects, set the tolerance parameter to 0, and save out a preset of that operator. then you can apply that operator through:Application.ApplyGenOp("path/to/your/saved/preset", "", "sphere1,sphere", 3, "siPersistentOperation", "siKeepGenOpInputs", "")cheersvladimirOn Wed, Nov 6, 2013 at 10:23 AM, Szabolcs Matefy <szabol...@crytek.com> wrote:___I have several geometries, each of the about 30-50k polygons. I have to merge them, and when I try, it takes lot of time minutes to hours(!!!!!!) to have the Merge Mesh PPG come up. I think it’s because it wants the merge open edges with 0.5 units, and I have plenty. Is it possible to edit the preset to omit this welding by setting the 0.5 value to 0?
Cheers
Szabolcs
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