One thing you can try is to read back the exported FBX into Max and see if the animation is there. That way, we could try to figure out if the problem is in the Max exporter, or the Soft importer.


On 11/11/2013 3:56 PM, Kris Rivel wrote:
Yeah they're all checked off...so I'm not sure why it doesn't carry over :-/

Kris


On Mon, Nov 11, 2013 at 3:19 PM, Sergio Mucino <sergio.muc...@modusfx.com> wrote:
I don't have max right in front of me right now, but if the vertex animation was already baked to curves for each vert, I would guess it should transfer fine.
I remember the FBX export plugin has several options for animation... did you check what's in there to make sure you're not missing anything?
Cheers!


On 11/11/2013 3:01 PM, Kris Rivel wrote:
Any max heads have any tips for exporting an animated cloth in max into Soft?  I have a biped animated character which I can export via fbx just fine into Soft..but he's holding a flag or banner that looks like it was simulated, then converted into a curve anim per vertex.  How do I get that into Soft?  I know I could use point caching but wasn't sure if there was something super quick/simple I was missing that would do this via fbx.  Thanks.

Kris

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