You can try baking the simulation in MAX and export it to Softimage using Alembic. I tried once to export a simulation from MAX to Softimage using FBX but didn't come through. Other would be to export an OBJ sequence and bring it back to Softimage. There is an OBJ sequence import plugin reader for Softimage at http://rray.de/xsi/ from Thiago Costa.
Search it as OBJ Sequencer Download the backup. The Area is not working. 2013/11/11 Sergio Mucino <sergio.muc...@modusfx.com> > One thing you can try is to read back the exported FBX into Max and see > if the animation is there. That way, we could try to figure out if the > problem is in the Max exporter, or the Soft importer. > > > On 11/11/2013 3:56 PM, Kris Rivel wrote: > > Yeah they're all checked off...so I'm not sure why it doesn't carry over > :-/ > > Kris > > > On Mon, Nov 11, 2013 at 3:19 PM, Sergio Mucino > <sergio.muc...@modusfx.com>wrote: > >> I don't have max right in front of me right now, but if the vertex >> animation was already baked to curves for each vert, I would guess it >> should transfer fine. >> I remember the FBX export plugin has several options for animation... did >> you check what's in there to make sure you're not missing anything? >> Cheers! >> >> >> On 11/11/2013 3:01 PM, Kris Rivel wrote: >> >> Any max heads have any tips for exporting an animated cloth in max into >> Soft? I have a biped animated character which I can export via fbx just >> fine into Soft..but he's holding a flag or banner that looks like it was >> simulated, then converted into a curve anim per vertex. How do I get that >> into Soft? I know I could use point caching but wasn't sure if there was >> something super quick/simple I was missing that would do this via fbx. >> Thanks. >> >> Kris >> >> >
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