If it's any use, Andrew Kramer of Videocopilot has a nice old free tutorial on doing an Earth zoom and how to line up multiple textures of increasing resolution: http://www.videocopilot.net/tutorials/earth_zoom/
Have you tried this map site? --> http://www.flashearth.com/ It uses Microsoft and Yahoo map data, and unlike Google's, they don't watermark all over it. On Tue, Nov 12, 2013 at 9:20 AM, olivier jeannel <olivier.jean...@noos.fr>wrote: > http://www.allallsoft.com/ > That things grabs square kilometers of datas, but I think Googlemap has > some kind of quantity restrictions. > I remember the Microsoft Visual Earth equivalent to Googlemap offered less > restrictions, pictures are less nice though. > > > Le 12/11/2013 15:12, olivier jeannel a écrit : > > There are programs that allow to grab images from google earth or > microsoft equivalent at certain (rather high) level of detail. > Also OSM openstreetmap are good bases to grab. > Programs like City Engine comes to mind. > > But in the end, it depends if your client has a decent budget, or just > enoug to pay the copyrights. > > Le 12/11/2013 14:25, Paul Griswold a écrit : > > We're going to have a conference call today so I can get more info from > the director, but I'm guessing they're going to want a fairly fast move. > > What about map data? Google Earth Pro has some good high res imagery, > but their licensing requires credits on screen while the images are shown. > Same thing goes for DigitalGlobe. > This is for a documentary, so a lot is going to be determined by the > budget. > > > On Tue, Nov 12, 2013 at 7:41 AM, Ed Manning <etmth...@gmail.com> wrote: > >> Depends on so many factors -- how quickly you're moving, does your >> landing zone stay in frame the whole time or do you fly over the horizon to >> get there, can you fly through clouds to create a transition, etc. etc. >> >> Mainly try very hard to map out a single smooth trajectory and stick to >> it -- don't try to use, say, an aerial still from the wrong perspective for >> a section. Try to keep everything truly 3D -- there's a surprising amount >> of parallax on things like landforms, clouds and buildings when you're >> moving ridiculously fast. It's also super hard to match color, sun angle, >> contrast, detail, and noise from multiple stills at different scales. >> >> Good luck, let us see the final! >> > > > > On Tue, Nov 12, 2013 at 7:09 AM, Paul Griswold < > pgrisw...@fusiondigitalproductions.com> wrote: > >> Has anyone on the list done the shot where you start from space and fly >> towards the earth, eventually landing at street level? >> >> In this case, I'm being asked about flying in to a recognizable >> location rather than a generic city in the future/alternative sci-fi >> universe. Specifically Soho in NY. >> >> I'd appreciate any tips or warnings about what methods work well & what >> to avoid. >> >> Thanks, >> >> Paul >> >> > > >