...and I guess you probably already know of NASA's Blue Marble page where
you can download relatively fresh Earth textures at a whopping 21K res:
http://visibleearth.nasa.gov/view_cat.php?categoryID=1484

Those are probably better/cooler for the space images than the consumer map
data.



On Tue, Nov 12, 2013 at 10:00 AM, Alan Fregtman <alan.fregt...@gmail.com>wrote:

> If it's any use, Andrew Kramer of Videocopilot has a nice old free
> tutorial on doing an Earth zoom and how to line up multiple textures of
> increasing resolution:
> http://www.videocopilot.net/tutorials/earth_zoom/
>
> Have you tried this map site? --> http://www.flashearth.com/ It uses
> Microsoft and Yahoo map data, and unlike Google's, they don't watermark all
> over it.
>
>
>
> On Tue, Nov 12, 2013 at 9:20 AM, olivier jeannel 
> <olivier.jean...@noos.fr>wrote:
>
>>  http://www.allallsoft.com/
>> That things grabs square kilometers of datas, but I think Googlemap has
>> some kind of quantity restrictions.
>> I remember the Microsoft Visual Earth equivalent to Googlemap offered
>> less restrictions, pictures are less nice though.
>>
>>
>> Le 12/11/2013 15:12, olivier jeannel a écrit :
>>
>> There are programs that allow to grab images from google earth or
>> microsoft equivalent at certain (rather high) level of detail.
>> Also OSM openstreetmap are good bases to grab.
>> Programs like City Engine comes to mind.
>>
>> But in the end, it depends if your client has a decent budget, or just
>> enoug to pay the copyrights.
>>
>> Le 12/11/2013 14:25, Paul Griswold a écrit :
>>
>>  We're going to have a conference call today so I can get more info from
>> the director, but I'm guessing they're going to want a fairly fast move.
>>
>>  What about map data?  Google Earth Pro has some good high res imagery,
>> but their licensing requires credits on screen while the images are shown.
>>  Same thing goes for DigitalGlobe.
>> This is for a documentary, so a lot is going to be determined by the
>> budget.
>>
>>
>> On Tue, Nov 12, 2013 at 7:41 AM, Ed Manning <etmth...@gmail.com> wrote:
>>
>>> Depends on so many factors -- how quickly you're moving, does your
>>> landing zone stay in frame the whole time or do you fly over the horizon to
>>> get there, can you fly through clouds to create a transition, etc. etc.
>>>
>>>  Mainly try very hard to map out a single smooth trajectory and stick
>>> to it -- don't try to use, say, an aerial still from the wrong perspective
>>> for a section.  Try to keep everything truly 3D -- there's a surprising
>>> amount of parallax on things like landforms, clouds and buildings when
>>> you're moving ridiculously fast.  It's also super hard to match color, sun
>>> angle, contrast, detail, and noise from multiple stills at different scales.
>>>
>>>  Good luck, let us see the final!
>>>
>>
>>
>>
>> On Tue, Nov 12, 2013 at 7:09 AM, Paul Griswold <
>> pgrisw...@fusiondigitalproductions.com> wrote:
>>
>>>  Has anyone on the list done the shot where you start from space and
>>> fly towards the earth, eventually landing at street level?
>>>
>>>  In this case, I'm being asked about flying in to a recognizable
>>> location rather than a generic city in the future/alternative sci-fi
>>> universe.  Specifically Soho in NY.
>>>
>>>  I'd appreciate any tips or warnings about what methods work well &
>>> what to avoid.
>>>
>>>  Thanks,
>>>
>>>  Paul
>>>
>>>
>>
>>
>>
>

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