Hi Guys

Quick question. We are having a lot of issues in after effects (which I don’t 
know – I can get it to work in Nuke but I don’t have the time to redo all of 
their comps) where we are getting a lot of pixilation on the final AE render. 
Currently using H264 max quality, streaming off which has always worked well in 
the past. This is AE6.

I have checked the image sequences and they are great. Anyone have a suggested 
codec / setting which is not prone to this.

As this is a student render its at half HD i.e. 1280 x 720 not not the best of 
resolutions to begin with.

Kind regards

Angus

From: Chris Marshall 
<chrismarshal...@gmail.com<mailto:chrismarshal...@gmail.com>>
Reply-To: 
"softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Date: Wednesday 13 November 2013 at 7:35 PM
To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Subject: Re: Freeze ICE tree to geometry

Hi,
Just following this thread up. Is there a way of freezing instanced ICE 
geometry, into a single poly object? I DON'T need it to be live, just want to 
bake it.
Thought this might be doable without plugins.
Thanks
Chris




On 4 November 2013 17:56, Jonny Grew 
<jonny.g...@gmail.com<mailto:jonny.g...@gmail.com>> wrote:
Cheers Andreas - I know about that one and know it works a treat but the studio 
I'm working at doesn't have it.  Have heard about em_topolizer2 too and price 
wise I might be able to convince them to spend some money but ideally I was 
looking for something that could do it without having to go through a laborious 
process of trying to get money spent!!



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On 4 November 2013 17:52, Vincent Langer 
<m...@vincentlanger.com<mailto:m...@vincentlanger.com>> wrote:
Or em_topolizer2 - it is awesome!!

cheers,
Vincent


2013/11/4 Andreas Böinghoff <boeingh...@s-farm.de<mailto:boeingh...@s-farm.de>>
Check Momentum -> Geometry Tools -> Instancer.

It creates for you a polygon mesh with all our Instances in it. Its live, but 
is merged! If your mashes are not to big that could be a way.

Andreas


On 11/4/2013 6:39 PM, Jonny Grew wrote:
Following on from my thread about issues of importing and ICE Cache for my MB 
feather tools it's been recommended I start another thread to see if anyone can 
point out a script/tool to convert my instanced geometry (multiple instanced 
objects) to geometry. - Hopefully this remains live so I can point cache it out 
for the render scene for submitting to the farm.

It seems that PolyMesh Duplicate only allows one instance....
Taking a look at guillaume's 'create poly mesh from instance shape'.....

Any more recommendations or pointers out there?!

Cheers
Jonny


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