And apologies for not changing the thread title Hi Guys
Quick question. We are having a lot of issues in after effects (which I don’t know – I can get it to work in Nuke but I don’t have the time to redo all of their comps) where we are getting a lot of pixilation on the final AE render. Currently using H264 max quality, streaming off which has always worked well in the past. This is AE6. I have checked the image sequences and they are great. Anyone have a suggested codec / setting which is not prone to this. As this is a student render its at half HD i.e. 1280 x 720 not not the best of resolutions to begin with. Kind regards Angus From: Angus Davidson <angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> Reply-To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> Date: Wednesday 13 November 2013 at 8:00 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> Subject: Re: Freeze ICE tree to geometry Hi Guys Quick question. We are having a lot of issues in after effects (which I don’t know – I can get it to work in Nuke but I don’t have the time to redo all of their comps) where we are getting a lot of pixilation on the final AE render. Currently using H264 max quality, streaming off which has always worked well in the past. This is AE6. I have checked the image sequences and they are great. Anyone have a suggested codec / setting which is not prone to this. As this is a student render its at half HD i.e. 1280 x 720 not not the best of resolutions to begin with. Kind regards Angus From: Chris Marshall <chrismarshal...@gmail.com<mailto:chrismarshal...@gmail.com>> Reply-To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> Date: Wednesday 13 November 2013 at 7:35 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> Subject: Re: Freeze ICE tree to geometry Hi, Just following this thread up. Is there a way of freezing instanced ICE geometry, into a single poly object? I DON'T need it to be live, just want to bake it. Thought this might be doable without plugins. Thanks Chris On 4 November 2013 17:56, Jonny Grew <jonny.g...@gmail.com<mailto:jonny.g...@gmail.com>> wrote: Cheers Andreas - I know about that one and know it works a treat but the studio I'm working at doesn't have it. Have heard about em_topolizer2 too and price wise I might be able to convince them to spend some money but ideally I was looking for something that could do it without having to go through a laborious process of trying to get money spent!! -- Jonny Grew Ltd www.Jonnygrew.com<http://www.Jonnygrew.com> http://vimeo.com/jonnygrew/showreel2013 07855 212722 Jonny Grew Limited is registered in England and Wales. Company number:07735521 VAT number: 122713057 This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Jonny Grew Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. On 4 November 2013 17:52, Vincent Langer <m...@vincentlanger.com<mailto:m...@vincentlanger.com>> wrote: Or em_topolizer2 - it is awesome!! cheers, Vincent 2013/11/4 Andreas Böinghoff <boeingh...@s-farm.de<mailto:boeingh...@s-farm.de>> Check Momentum -> Geometry Tools -> Instancer. It creates for you a polygon mesh with all our Instances in it. Its live, but is merged! If your mashes are not to big that could be a way. Andreas On 11/4/2013 6:39 PM, Jonny Grew wrote: Following on from my thread about issues of importing and ICE Cache for my MB feather tools it's been recommended I start another thread to see if anyone can point out a script/tool to convert my instanced geometry (multiple instanced objects) to geometry. - Hopefully this remains live so I can point cache it out for the render scene for submitting to the farm. It seems that PolyMesh Duplicate only allows one instance.... Taking a look at guillaume's 'create poly mesh from instance shape'..... Any more recommendations or pointers out there?! Cheers Jonny -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH & Co. 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