OK! Thanks Alan and Oscar for the insight.

Cheers,

Jean-Louis


On 18 Nov 2013, at 18:52, Alan Fregtman <alan.fregt...@gmail.com> wrote:

> The animation caching pipeline I wrote at work looks at the construction 
> history stack and if it's operator-free it plots that item's global 
> kinematics, else pointcaches. This way we don't have to really think about it 
> if it's an insane asset.
> 
> Actionclips are very light in my experience. On top of that, you can choose 
> to work with referenced actions, and then you can just keep updating a 
> particular filepath with the latest animation and when the scene is reloaded, 
> it's there.
> 
> 
> 
> 
> 
> On Mon, Nov 18, 2013 at 11:51 AM, Oscar Juarez <tridi.animei...@gmail.com> 
> wrote:
> Alembic can save transforms and point caches, you could try with Exocortex 
> Crate, that would help on the file size front.
> You could also script saving plotted global transforms on geometries which 
> don't have and envelope or deformer and save them to a clip which you load in 
> your rendering scene, you would need to assume that if it has an operator on 
> the animation section of the stack then its being deformed, if its clear then 
> it's transforming. Just be sure you keep the centers in the same place 
> between your rigged version and your rendering version of the asset.
> 
> All of that is scriptable, with Crate I think you get that behavior out of 
> the box.
> 
> 
> On Mon, Nov 18, 2013 at 3:31 PM, Jean-Louis Billard <jean-lo...@photon3.com> 
> wrote:
> Yes that’s what we did previously on a model that had just a few surfaces to 
> cache (a mouse).
> Here however we have a robot with hundreds of elements, some rigid and some 
> deformed, with a pretty huge geometry count. Things risk getting big pretty 
> quickly, so I was hoping to avoid caching unless it was strictly necessary.
> 
> Incidentally, what would be the best practice to cache rigid elements (i.e. 
> transforms only, no geometry) to avoid having large amounts of data written 
> out?
> 
> 
> Jean-Louis
> 
> 
> 
> 
> On 16 Nov 2013, at 02:57, Cesar Saez <cesa...@gmail.com> wrote:
> 
> > Or you can just cache the rigs (en everything else) before send them to the 
> > farm... just saying :-)
> 
> 
> Jean-Louis Billard
> 
> Digital Golem
> BE: +32 (0) 484 263 563
> UK: +44 (0) 7973 660 119
> jean-lo...@digitalgolem.com
> http://www.digitalgolem.com/
> 53 Rue Gustave Huberti
> 1030 Brussels
> 
> 
> 
> 
> 

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