Try UniqueUV,
Property>Texture Projection>UniqueUV
then play with the 'PolyPackUV' operator in the explorer window to break the 
islands up according to angles and other options.
'PolyPackUV' op is in the object..polymesh> clusters>texture cords> PolyPackUV

In 'Unique UV' or 'Unfold' methods, at times it does not occupy the complete 
0-1 workspace but that is normal because it won't scale the islands.
You can scale/rotate/move them afterwards if need be in the texture editor.


Manny Papamanos
Autodesk Product Support Specialist
Softimage and Motionbuilder

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mladen Kevic
Sent: Thursday, November 28, 2013 5:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: UV packing

yeah i try that one, but it uses space even worse than i did. it without any 
reason rotate islands, and make very big gaps between them


On Thu, Nov 28, 2013 at 10:53 AM, Luca!!!! 
<superposit...@gmail.com<mailto:superposit...@gmail.com>> wrote:
Using the Spacing parameter you can avoid island overlaps, but actually, it 
doesn't optimize the space as you'd like.

2013/11/28 Luca!!!! <superposit...@gmail.com<mailto:superposit...@gmail.com>>
You can use the Pack of the Undold Tool.
In Texture Editor > Tools > Unfold Pack.

In the Undfol ppg select the Pack Tab and then the Pack button.

2013/11/28 Mladen Kevic <mladen.ke...@gmail.com<mailto:mladen.ke...@gmail.com>>
Hi everybody

I don't have much experience in UV, so sorry if this a stupid question, but i 
didn't find so far solution for it.

Is there a tool or technique to 'pack' UV sets to use maximum of work area (box 
0,0 1,1)?
I manually unwrap object to have it nice and clean, but i think that i loose 
usable work area of image when i manually place it.

thanks


--
...superpositiviii...qualunque cosa accada!...



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...superpositiviii...qualunque cosa accada!...

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