Try UniqueUV, Property>Texture Projection>UniqueUV then play with the 'PolyPackUV' operator in the explorer window to break the islands up according to angles and other options. 'PolyPackUV' op is in the object..polymesh> clusters>texture cords> PolyPackUV
In 'Unique UV' or 'Unfold' methods, at times it does not occupy the complete 0-1 workspace but that is normal because it won't scale the islands. You can scale/rotate/move them afterwards if need be in the texture editor. Manny Papamanos Autodesk Product Support Specialist Softimage and Motionbuilder From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mladen Kevic Sent: Thursday, November 28, 2013 5:21 AM To: softimage@listproc.autodesk.com Subject: Re: UV packing yeah i try that one, but it uses space even worse than i did. it without any reason rotate islands, and make very big gaps between them On Thu, Nov 28, 2013 at 10:53 AM, Luca!!!! <superposit...@gmail.com<mailto:superposit...@gmail.com>> wrote: Using the Spacing parameter you can avoid island overlaps, but actually, it doesn't optimize the space as you'd like. 2013/11/28 Luca!!!! <superposit...@gmail.com<mailto:superposit...@gmail.com>> You can use the Pack of the Undold Tool. In Texture Editor > Tools > Unfold Pack. In the Undfol ppg select the Pack Tab and then the Pack button. 2013/11/28 Mladen Kevic <mladen.ke...@gmail.com<mailto:mladen.ke...@gmail.com>> Hi everybody I don't have much experience in UV, so sorry if this a stupid question, but i didn't find so far solution for it. Is there a tool or technique to 'pack' UV sets to use maximum of work area (box 0,0 1,1)? I manually unwrap object to have it nice and clean, but i think that i loose usable work area of image when i manually place it. thanks -- ...superpositiviii...qualunque cosa accada!... -- ...superpositiviii...qualunque cosa accada!...
<<attachment: winmail.dat>>