Hey guys,

I'm aiming to animate the coloring of some meshes and the animators may
load one or more of this model as a reference.

I don't wanna do expressions on materials as that breaks easily, so I've
gone with ICE controlling vertexcolors and reading that in the shader. It
works but it's cumbersome to set up.

Is there a better way? Anyone know a different trick? I just want to hook
up a parameter to switch between two colors and have it local for the mesh
for the model and still work if there are multiples of that same model.

Any tips appreciated.
Cheers,

   -- Alan

Reply via email to